Pick any line to see why it is the way it is: the commit, the pull request and issue it came from, and what the agent was thinking.
| Agents have faces, and are never mistaken for people. Every agent wears a little bot face drawn from a look it owns, shape, colour, eyes, mouth, antenna, accessory and pattern, chosen in its builder and on its Profile tab with a live preview, Shuffle and a way back to the face its seed gives it; the face blinks on its own time, breathes, narrows its eyes while the agent works, shuts them asleep and bounces when it finishes, all of it still for anyone who asked for less motion. Wherever an agent shows, in chat, in a list, on a mention, on a review or a commit, its avatar carries an agent marker, and the people reading it are told so. In Chat, direct messages are two lists: People, and Agents, which also holds the agents you haven't talked to yet; a conversation with both a person and an agent in it is marked in the list, named in the conversation's header, spelled out by the composer and explained once the first time it opens. Agents keep their look in the agents service, which every service passes along. The chat and agents guides say so, and CONTRIBUTING makes the shared avatar the only way to draw an agent. | 1 | import { RotateCcw, Shuffle, Smile } from "lucide-react"; |
| 2 | ||
| 3 | import type { AgentLook } from "@g1t/contracts"; | |
| 4 | import { LOOK_KEYS, LOOK_OPTIONS, PRESET_EXPRESSIONS, lookFromSeed, randomLook, sameLook } from "@g1t/contracts/agent-look"; | |
| 5 | ||
| 6 | import { AgentFace, FACE_COLOR_LABELS, type FaceState, faceColorCss } from "../agent-face"; | |
| 7 | import { Avatar } from "../ui/avatar"; | |
| 8 | import { Button } from "../ui/button"; | |
| 9 | import { Hint } from "../ui/hint"; | |
| 10 | import { ToggleGroup, ToggleGroupItem } from "../ui/toggle-group"; | |
| 11 | ||
| 12 | /** What each choice is called, in the hint over it. */ | |
| 13 | const LABELS: { [K in keyof AgentLook]: Record<AgentLook[K], string> } = { | |
| 14 | shape: { round: "Round", square: "Square", squircle: "Squircle", blob: "Blob", hex: "Hex" }, | |
| 15 | color: FACE_COLOR_LABELS, | |
| 16 | eyes: { dots: "Dots", round: "Round", wide: "Wide", happy: "Happy", visor: "Visor", sleepy: "Sleepy" }, | |
| 17 | mouth: { smile: "Smile", grin: "Grin", flat: "Flat", open: "Open", none: "No mouth" }, | |
| 18 | antenna: { none: "No antenna", single: "One", double: "Two", bulb: "Bulb" }, | |
| 19 | accessory: { none: "Nothing", headphones: "Headphones", bow: "Bow", glasses: "Glasses", hat: "Hat", spark: "Spark" }, | |
| 20 | pattern: { none: "Plain", stripe: "Stripes", dots: "Dots", gradient: "Sheen" }, | |
| 21 | }; | |
| 22 | ||
| 23 | const PARTS: { [K in keyof AgentLook]: string } = { | |
| 24 | shape: "Shape", | |
| 25 | color: "Colour", | |
| 26 | eyes: "Eyes", | |
| 27 | mouth: "Mouth", | |
| 28 | antenna: "Antenna", | |
| 29 | accessory: "Accessory", | |
| 30 | pattern: "Pattern", | |
| 31 | }; | |
| 32 | ||
| 33 | const STATES: { state: FaceState; label: string }[] = [ | |
| 34 | { state: "idle", label: "Idle: it blinks and breathes" }, | |
| 35 | { state: "working", label: "Working: eyes narrowed, a soft pulse" }, | |
| 36 | { state: "asleep", label: "Asleep: paused or out of budget" }, | |
| 37 | { state: "happy", label: "Happy: a session finished well" }, | |
| 38 | ]; | |
| 39 | ||
| 40 | /** | |
| 41 | * An agent's face, chosen part by part (docs.g1t.sh/guides/agents/, "Its | |
| 42 | * face"): a live preview, each state it can be in, then a row of choices | |
| 43 | * for each of the seven parts, drawn as the face would be with that | |
| 44 | * choice. Shuffle draws a random face; Reset gives it back the face its | |
| 45 | * seed draws, which is what `null` means. A personality preset can lend | |
| 46 | * its expression, but only when asked: a chosen look is never changed | |
| 47 | * behind someone's back. | |
| 48 | */ | |
| 49 | export function FaceEditor({ | |
| 50 | value, | |
| 51 | seed, | |
| 52 | name = "agent", | |
| 53 | preset, | |
| 54 | onChange, | |
| 55 | }: { | |
| 56 | /** The chosen look, or null for the seed's face. */ | |
| 57 | value: AgentLook | null; | |
| 58 | seed: string; | |
| 59 | /** The agent's name, for the preview's label. */ | |
| 60 | name?: string; | |
| 61 | /** Its personality preset, whose expression it can borrow. */ | |
| 62 | preset?: string | null; | |
| 63 | onChange: (look: AgentLook | null) => void; | |
| 64 | }) { | |
| 65 | const own = lookFromSeed(seed); | |
| 66 | const current = value ?? own; | |
| 67 | const expression = preset ? PRESET_EXPRESSIONS[preset] : undefined; | |
| 68 | const wearsExpression = expression ? Object.entries(expression).every(([key, choice]) => current[key as keyof AgentLook] === choice) : true; | |
| 69 | return ( | |
| 70 | <div className="grid gap-5 sm:grid-cols-[8rem_minmax(0,1fr)]"> | |
| 71 | <div className="flex flex-col items-center gap-3 sm:items-start"> | |
| 72 | <Avatar name={name} size={96} agent={{ look: value, seed }} /> | |
| 73 | <div role="list" aria-label="How it looks in each state" className="flex items-center gap-2"> | |
| 74 | {STATES.map(({ state, label }) => ( | |
| 75 | <Hint key={state} label={label}> | |
| 76 | <span role="listitem" className="inline-flex rounded-md"> | |
| 77 | <AgentFace look={value} seed={seed} size={28} state={state} /> | |
| 78 | </span> | |
| 79 | </Hint> | |
| 80 | ))} | |
| 81 | </div> | |
| 82 | <p className="text-xs text-faint">{value ? "A chosen face." : "Its own face, drawn from its seed."}</p> | |
| 83 | </div> | |
| 84 | <div className="min-w-0 space-y-3"> | |
| 85 | <div className="flex flex-wrap gap-2"> | |
| 86 | <Button type="button" variant="outline" size="sm" onClick={() => onChange(randomLook())}> | |
| 87 | <Shuffle size={14} /> | |
| 88 | Shuffle | |
| 89 | </Button> | |
| 90 | <Button type="button" variant="outline" size="sm" disabled={!value || sameLook(value, own)} onClick={() => onChange(null)}> | |
| 91 | <RotateCcw size={14} /> | |
| 92 | Reset to its own | |
| 93 | </Button> | |
| 94 | {expression && ( | |
| 95 | <Hint label={`A ${preset} voice suggests ${Object.values(expression).join(" and ")}. Only when you choose it.`}> | |
| 96 | <Button type="button" variant="ghost" size="sm" disabled={wearsExpression} onClick={() => onChange({ ...current, ...expression })}> | |
| 97 | <Smile size={14} /> | |
| 98 | Match its voice | |
| 99 | </Button> | |
| 100 | </Hint> | |
| 101 | )} | |
| 102 | </div> | |
| 103 | {LOOK_KEYS.map((key) => ( | |
| 104 | <div key={key} className="flex flex-wrap items-center gap-x-3 gap-y-1.5"> | |
| 105 | <span id={`face-${key}`} className="w-20 shrink-0 text-xs font-medium text-fg-soft"> | |
| 106 | {PARTS[key]} | |
| 107 | </span> | |
| 108 | <ToggleGroup | |
| 109 | type="single" | |
| 110 | variant="outline" | |
| 111 | size="sm" | |
| 112 | value={current[key]} | |
| 113 | onValueChange={(choice) => { | |
| 114 | if (choice) onChange({ ...current, [key]: choice } as AgentLook); | |
| 115 | }} | |
| 116 | aria-labelledby={`face-${key}`} | |
| 117 | className="min-w-0" | |
| 118 | > | |
| 119 | {(LOOK_OPTIONS[key] as readonly AgentLook[typeof key][]).map((choice) => ( | |
| 120 | <Hint key={choice} label={(LABELS[key] as Record<string, string>)[choice]}> | |
| 121 | <ToggleGroupItem | |
| 122 | value={choice} | |
| 123 | aria-label={(LABELS[key] as Record<string, string>)[choice]} | |
| 124 | className="h-11 min-w-11 px-1.5 data-[state=on]:shadow-[inset_0_0_0_1.5px_var(--color-accent)]" | |
| 125 | > | |
| 126 | {key === "color" ? ( | |
| 127 | <span aria-hidden="true" className="size-6 rounded-full ring-1 ring-black/15 ring-inset" style={{ background: faceColorCss(choice as AgentLook["color"]) }} /> | |
| 128 | ) : ( | |
| 129 | <AgentFace look={{ ...current, [key]: choice } as AgentLook} seed={seed} size={36} className="[&_.face-eyes]:animate-none [&_.face-bob]:animate-none" /> | |
| 130 | )} | |
| 131 | </ToggleGroupItem> | |
| 132 | </Hint> | |
| 133 | ))} | |
| 134 | </ToggleGroup> | |
| 135 | </div> | |
| 136 | ))} | |
| 137 | </div> | |
| 138 | </div> | |
| 139 | ); | |
| 140 | } |