g1t/apps/web/app/components/art.tsx
Pick any line to see why it is the way it is: the commit, the pull request and issue it came from, and what the agent was thinking.
| A dusk palette and isometric line art, with the landing page rewritten around agents as a team | 1 | /** |
| 2 | * g1t's artwork: thin isometric line drawings of what it does, on a faint | |
| 3 | * grid, with small dots at the corners. Everything is drawn from one | |
| 4 | * projection so the pieces sit together. | |
| 5 | */ | |
| 6 | import type { ReactNode } from "react"; | |
| 7 | ||
| 8 | /** Isometric projection: x runs down-right, y down-left, z up. */ | |
| 9 | const COS = Math.cos(Math.PI / 6); | |
| 10 | const SIN = 0.5; | |
| 11 | function iso(x: number, y: number, z = 0): [number, number] { | |
| 12 | return [(x - y) * COS, (x + y) * SIN - z]; | |
| 13 | } | |
| 14 | function pts(points: [number, number][]): string { | |
| 15 | return points.map(([x, y]) => `${x.toFixed(1)},${y.toFixed(1)}`).join(" "); | |
| 16 | } | |
| 17 | ||
| 18 | const LINE = "var(--color-fg)"; | |
| 19 | ||
| 20 | /** A flat rectangle on the floor (or at height `z`). */ | |
| 21 | function Plate({ | |
| 22 | x, | |
| 23 | y, | |
| 24 | w, | |
| 25 | d, | |
| 26 | z = 0, | |
| 27 | stroke = LINE, | |
| 28 | opacity = 0.45, | |
| 29 | fill = "none", | |
| 30 | dots = true, | |
| 31 | dash, | |
| 32 | }: { | |
| 33 | x: number; | |
| 34 | y: number; | |
| 35 | w: number; | |
| 36 | d: number; | |
| 37 | z?: number; | |
| 38 | stroke?: string; | |
| 39 | opacity?: number; | |
| 40 | fill?: string; | |
| 41 | dots?: boolean; | |
| 42 | dash?: string; | |
| 43 | }) { | |
| 44 | const corners = [iso(x, y, z), iso(x + w, y, z), iso(x + w, y + d, z), iso(x, y + d, z)]; | |
| 45 | return ( | |
| 46 | <g> | |
| 47 | <polygon | |
| 48 | points={pts(corners)} | |
| 49 | fill={fill} | |
| 50 | stroke={stroke} | |
| 51 | strokeOpacity={opacity} | |
| 52 | strokeWidth={1} | |
| 53 | strokeDasharray={dash} | |
| 54 | vectorEffect="non-scaling-stroke" | |
| 55 | /> | |
| 56 | {dots && | |
| 57 | corners.map(([cx, cy], index) => ( | |
| 58 | <circle key={index} cx={cx} cy={cy} r={1.6} fill={stroke} fillOpacity={Math.min(1, opacity + 0.3)} /> | |
| 59 | ))} | |
| 60 | </g> | |
| 61 | ); | |
| 62 | } | |
| 63 | ||
| 64 | /** A box: its visible edges, and a faint fill on the top face. */ | |
| 65 | function Box({ | |
| 66 | x, | |
| 67 | y, | |
| 68 | z = 0, | |
| 69 | w, | |
| 70 | d, | |
| 71 | h, | |
| 72 | stroke = LINE, | |
| 73 | opacity = 0.6, | |
| 74 | top, | |
| 75 | }: { | |
| 76 | x: number; | |
| 77 | y: number; | |
| 78 | z?: number; | |
| 79 | w: number; | |
| 80 | d: number; | |
| 81 | h: number; | |
| 82 | stroke?: string; | |
| 83 | opacity?: number; | |
| 84 | top?: string; | |
| 85 | }) { | |
| 86 | const b = [iso(x, y, z), iso(x + w, y, z), iso(x + w, y + d, z), iso(x, y + d, z)]; | |
| 87 | const t = [iso(x, y, z + h), iso(x + w, y, z + h), iso(x + w, y + d, z + h), iso(x, y + d, z + h)]; | |
| 88 | const common = { | |
| 89 | stroke, | |
| 90 | strokeOpacity: opacity, | |
| 91 | strokeWidth: 1, | |
| 92 | vectorEffect: "non-scaling-stroke" as const, | |
| 93 | }; | |
| 94 | return ( | |
| 95 | <g> | |
| 96 | <polygon points={pts([b[1]!, b[2]!, t[2]!, t[1]!])} fill="var(--color-bg)" {...common} /> | |
| 97 | <polygon points={pts([b[2]!, b[3]!, t[3]!, t[2]!])} fill="var(--color-bg)" {...common} /> | |
| 98 | <polygon points={pts(t)} fill={top ?? "var(--color-surface)"} {...common} /> | |
| 99 | {t.map(([cx, cy], index) => ( | |
| 100 | <circle key={index} cx={cx} cy={cy} r={1.4} fill={stroke} fillOpacity={opacity} /> | |
| 101 | ))} | |
| 102 | </g> | |
| 103 | ); | |
| 104 | } | |
| 105 | ||
| 106 | /** A path along the floor through `points`, given in floor coordinates. */ | |
| 107 | function Track({ | |
| 108 | points, | |
| 109 | z = 0, | |
| 110 | stroke = LINE, | |
| 111 | opacity = 0.5, | |
| 112 | width = 1, | |
| 113 | dash, | |
| 114 | flow, | |
| 115 | }: { | |
| 116 | points: [number, number][]; | |
| 117 | z?: number; | |
| 118 | stroke?: string; | |
| 119 | opacity?: number; | |
| 120 | width?: number; | |
| 121 | dash?: string; | |
| 122 | /** Animate the dashes along the track. */ | |
| 123 | flow?: boolean; | |
| 124 | }) { | |
| 125 | return ( | |
| 126 | <polyline | |
| 127 | points={pts(points.map(([x, y]) => iso(x, y, z)))} | |
| 128 | fill="none" | |
| 129 | stroke={stroke} | |
| 130 | strokeOpacity={opacity} | |
| 131 | strokeWidth={width} | |
| 132 | strokeDasharray={dash} | |
| 133 | strokeLinecap="round" | |
| 134 | strokeLinejoin="round" | |
| 135 | vectorEffect="non-scaling-stroke" | |
| 136 | className={flow ? "art-flow" : undefined} | |
| 137 | /> | |
| 138 | ); | |
| 139 | } | |
| 140 | ||
| 141 | /** The faint floor grid every drawing stands on. */ | |
| 142 | function Grid({ size, step = 20, opacity = 0.08 }: { size: number; step?: number; opacity?: number }) { | |
| 143 | const lines: ReactNode[] = []; | |
| 144 | for (let i = 0; i <= size; i += step) { | |
| 145 | lines.push(<Track key={`a${i}`} points={[[i, 0], [i, size]]} opacity={opacity} />); | |
| 146 | lines.push(<Track key={`b${i}`} points={[[0, i], [size, i]]} opacity={opacity} />); | |
| 147 | } | |
| 148 | return <g>{lines}</g>; | |
| 149 | } | |
| 150 | ||
| 151 | function Label({ x, y, z = 0, children, tone = "var(--color-muted)" }: { x: number; y: number; z?: number; children: string; tone?: string }) { | |
| 152 | const [px, py] = iso(x, y, z); | |
| 153 | return ( | |
| 154 | <text x={px} y={py} fill={tone} fontSize={9} fontFamily="var(--font-mono)" letterSpacing="0.06em"> | |
| 155 | {children} | |
| 156 | </text> | |
| 157 | ); | |
| 158 | } | |
| 159 | ||
| 160 | const MINT = "var(--color-accent)"; | |
| 161 | const LAVENDER = "var(--color-merged)"; | |
| 162 | const PEACH = "var(--color-warn)"; | |
| 163 | ||
| Redraw the opening artwork | 164 | /** A label off to the side of a shape, joined to it by a short line. */ |
| 165 | function Callout({ | |
| 166 | at, | |
| 167 | dx, | |
| 168 | dy, | |
| 169 | children, | |
| 170 | tone = "var(--color-muted)", | |
| 171 | }: { | |
| 172 | at: [number, number]; | |
| 173 | dx: number; | |
| 174 | dy: number; | |
| 175 | children: string; | |
| 176 | tone?: string; | |
| 177 | }) { | |
| 178 | const [x, y] = at; | |
| 179 | const end: [number, number] = [x + dx, y + dy]; | |
| 180 | return ( | |
| 181 | <g> | |
| 182 | <line x1={x} y1={y} x2={end[0]} y2={end[1]} stroke="var(--color-faint)" strokeWidth={1} vectorEffect="non-scaling-stroke" /> | |
| 183 | <circle cx={x} cy={y} r={1.8} fill="var(--color-faint)" /> | |
| 184 | <text | |
| 185 | x={end[0] + (dx >= 0 ? 6 : -6)} | |
| 186 | y={end[1] + 3} | |
| 187 | textAnchor={dx >= 0 ? "start" : "end"} | |
| 188 | fill={tone} | |
| 189 | fontSize={9} | |
| 190 | fontFamily="var(--font-mono)" | |
| 191 | letterSpacing="0.12em" | |
| 192 | > | |
| 193 | {children} | |
| 194 | </text> | |
| 195 | </g> | |
| 196 | ); | |
| 197 | } | |
| 198 | ||
| A dusk palette and isometric line art, with the landing page rewritten around agents as a team | 199 | /** |
| Redraw the opening artwork | 200 | * The hero: agents at work on their own lanes, their changes bending into |
| 201 | * the queue, where they are stacked and tested together, and one beam out | |
| 202 | * of it: main, only moving forward. | |
| A dusk palette and isometric line art, with the landing page rewritten around agents as a team | 203 | */ |
| 204 | export function ConvergeArt({ className }: { className?: string }) { | |
| Redraw the opening artwork | 205 | const lanes = [0, 34, 68, 102]; |
| 206 | const agentsAt = [70, 30, 95, 50]; | |
| 207 | const queue = { x: 196, y: 40, w: 36, d: 36 }; | |
| 208 | const mid = queue.y + queue.d / 2; | |
| A dusk palette and isometric line art, with the landing page rewritten around agents as a team | 209 | return ( |
| Redraw the opening artwork | 210 | <svg viewBox="-150 -45 420 275" className={className} role="img" aria-label="Agents on parallel lanes converging through the queue into main"> |
| 211 | <defs> | |
| 212 | {/* The floor fades out towards its edges, so the drawing floats. */} | |
| 213 | <radialGradient id="floor-fade" cx="45%" cy="50%" r="60%"> | |
| 214 | <stop offset="0%" stopColor="white" stopOpacity="1" /> | |
| 215 | <stop offset="100%" stopColor="white" stopOpacity="0" /> | |
| 216 | </radialGradient> | |
| 217 | <mask id="floor-mask"> | |
| 218 | <rect x="-200" y="-100" width="600" height="400" fill="url(#floor-fade)" /> | |
| 219 | </mask> | |
| 220 | </defs> | |
| 221 | <g mask="url(#floor-mask)"> | |
| 222 | <Grid size={320} step={16} opacity={0.07} /> | |
| 223 | </g> | |
| 224 | ||
| 225 | {/* Lanes: a raised slab each, with an agent riding it. */} | |
| A dusk palette and isometric line art, with the landing page rewritten around agents as a team | 226 | {lanes.map((y, index) => ( |
| 227 | <g key={y}> | |
| Redraw the opening artwork | 228 | <Box x={0} y={y} w={150} d={16} h={3} stroke="var(--color-fg)" opacity={0.22} top="var(--color-surface)" /> |
| 229 | <Box x={agentsAt[index]!} y={y + 2} z={3} w={12} d={12} h={12} stroke={LAVENDER} opacity={0.9} top="var(--color-raised)" /> | |
| A dusk palette and isometric line art, with the landing page rewritten around agents as a team | 230 | </g> |
| 231 | ))} | |
| Redraw the opening artwork | 232 | |
| 233 | {/* Each lane bends into the queue. */} | |
| 234 | {lanes.map((y, index) => ( | |
| 235 | <Track | |
| 236 | key={`t${y}`} | |
| 237 | points={[ | |
| 238 | [150, y + 8], | |
| 239 | [172, y + 8], | |
| 240 | [186, mid + (index - 1.5) * 4], | |
| 241 | [queue.x, mid + (index - 1.5) * 4], | |
| 242 | ]} | |
| 243 | z={3} | |
| 244 | stroke={LAVENDER} | |
| 245 | opacity={0.55} | |
| 246 | dash="3 4" | |
| 247 | flow | |
| 248 | /> | |
| 249 | ))} | |
| 250 | ||
| 251 | {/* The queue: combinations stacked and tested before they land. */} | |
| A dusk palette and isometric line art, with the landing page rewritten around agents as a team | 252 | {[0, 1, 2].map((level) => ( |
| Redraw the opening artwork | 253 | <Plate |
| 254 | key={level} | |
| 255 | x={queue.x} | |
| 256 | y={queue.y} | |
| 257 | w={queue.w} | |
| 258 | d={queue.d} | |
| 259 | z={6 + level * 16} | |
| 260 | stroke={level === 0 ? MINT : PEACH} | |
| 261 | opacity={level === 0 ? 0.85 : 0.6 - level * 0.12} | |
| 262 | fill={level === 0 ? "color-mix(in srgb, var(--color-accent) 8%, transparent)" : "none"} | |
| 263 | /> | |
| A dusk palette and isometric line art, with the landing page rewritten around agents as a team | 264 | ))} |
| Redraw the opening artwork | 265 | {/* Posts at the corners tie the stack together. */} |
| 266 | {[ | |
| 267 | [queue.x, queue.y], | |
| 268 | [queue.x + queue.w, queue.y], | |
| 269 | [queue.x + queue.w, queue.y + queue.d], | |
| 270 | ].map(([x, y]) => { | |
| 271 | const [x1, y1] = iso(x!, y!, 6); | |
| 272 | const [x2, y2] = iso(x!, y!, 38); | |
| 273 | return ( | |
| 274 | <line key={`${x}-${y}`} x1={x1} y1={y1} x2={x2} y2={y2} stroke={PEACH} strokeOpacity={0.3} strokeDasharray="2 3" strokeWidth={1} vectorEffect="non-scaling-stroke" /> | |
| 275 | ); | |
| A dusk palette and isometric line art, with the landing page rewritten around agents as a team | 276 | })} |
| Redraw the opening artwork | 277 | |
| 278 | {/* Main: one beam out of the queue, commits on it, moving forward. */} | |
| 279 | <Box x={queue.x + queue.w} y={mid - 6} w={92} d={12} h={3} stroke={MINT} opacity={0.75} top="color-mix(in srgb, var(--color-accent) 12%, var(--color-surface))" /> | |
| 280 | {[246, 266, 286, 306].map((x) => { | |
| 281 | const [cx, cy] = iso(x, mid, 3); | |
| 282 | return <circle key={x} cx={cx} cy={cy} r={2.6} fill={MINT} />; | |
| 283 | })} | |
| A dusk palette and isometric line art, with the landing page rewritten around agents as a team | 284 | {(() => { |
| Redraw the opening artwork | 285 | const [cx, cy] = iso(326, mid, 3); |
| A dusk palette and isometric line art, with the landing page rewritten around agents as a team | 286 | return ( |
| 287 | <g> | |
| Redraw the opening artwork | 288 | <circle cx={cx} cy={cy} r={12} fill={MINT} fillOpacity={0.1} /> |
| A dusk palette and isometric line art, with the landing page rewritten around agents as a team | 289 | <circle cx={cx} cy={cy} r={5} fill={MINT} /> |
| 290 | </g> | |
| 291 | ); | |
| 292 | })()} | |
| Redraw the opening artwork | 293 | |
| 294 | <Callout at={iso(0, 0, 3)} dx={-18} dy={-14}>AGENTS</Callout> | |
| 295 | <Callout at={iso(queue.x + queue.w / 2, queue.y, 38)} dx={10} dy={-18} tone={PEACH}>MERGE QUEUE</Callout> | |
| 296 | <Callout at={iso(326, mid + 6, 0)} dx={10} dy={20} tone={MINT}>MAIN</Callout> | |
| A dusk palette and isometric line art, with the landing page rewritten around agents as a team | 297 | </svg> |
| 298 | ); | |
| 299 | } | |
| 300 | ||
| 301 | /** An outcome split into a plan: a brief, then issues with dependencies. */ | |
| 302 | export function PlanArt({ className }: { className?: string }) { | |
| 303 | const nodes: [number, number, number][] = [ | |
| 304 | [40, 20, 0], | |
| 305 | [40, 70, 0], | |
| 306 | [40, 120, 0], | |
| 307 | [110, 45, 1], | |
| 308 | [110, 105, 1], | |
| 309 | [175, 75, 2], | |
| 310 | ]; | |
| 311 | const edges: [number, number][] = [ | |
| 312 | [0, 3], | |
| 313 | [1, 3], | |
| 314 | [1, 4], | |
| 315 | [2, 4], | |
| 316 | [3, 5], | |
| 317 | [4, 5], | |
| 318 | ]; | |
| 319 | return ( | |
| 320 | <svg viewBox="-170 -40 330 210" className={className} aria-hidden="true"> | |
| 321 | <Grid size={200} opacity={0.06} /> | |
| 322 | <Plate x={-30} y={50} w={40} d={50} z={0} stroke={PEACH} opacity={0.6} /> | |
| 323 | <Label x={-30} y={110} tone="var(--color-faint)">BRIEF</Label> | |
| 324 | {[0, 1, 2].map((index) => ( | |
| 325 | <Track key={index} points={[[10, 75], [40, nodes[index]![1]]]} stroke={PEACH} opacity={0.35} dash="2 4" /> | |
| 326 | ))} | |
| 327 | {edges.map(([from, to]) => ( | |
| 328 | <Track | |
| 329 | key={`${from}-${to}`} | |
| 330 | points={[ | |
| 331 | [nodes[from]![0] + 10, nodes[from]![1] + 5], | |
| 332 | [nodes[to]![0], nodes[to]![1] + 5], | |
| 333 | ]} | |
| 334 | stroke={LAVENDER} | |
| 335 | opacity={0.55} | |
| 336 | /> | |
| 337 | ))} | |
| 338 | {nodes.map(([x, y, level], index) => ( | |
| 339 | <Box key={index} x={x} y={y} w={10} d={10} h={6 + level * 3} stroke={level === 2 ? MINT : LAVENDER} opacity={0.8} /> | |
| 340 | ))} | |
| 341 | </svg> | |
| 342 | ); | |
| 343 | } | |
| 344 | ||
| 345 | /** Agents aware of each other: boxes linked, one opening an issue for another. */ | |
| 346 | export function TeamArt({ className }: { className?: string }) { | |
| 347 | const agents: [number, number][] = [ | |
| 348 | [30, 30], | |
| 349 | [110, 20], | |
| 350 | [70, 100], | |
| 351 | [150, 90], | |
| 352 | ]; | |
| 353 | return ( | |
| 354 | <svg viewBox="-150 -40 300 200" className={className} aria-hidden="true"> | |
| 355 | <Grid size={180} opacity={0.06} /> | |
| 356 | {agents.map(([x, y], i) => | |
| 357 | agents.slice(i + 1).map(([x2, y2], j) => ( | |
| 358 | <Track key={`${i}-${j}`} points={[[x + 6, y + 6], [x2 + 6, y2 + 6]]} stroke={LAVENDER} opacity={0.3} dash="2 4" flow /> | |
| 359 | )), | |
| 360 | )} | |
| 361 | {agents.map(([x, y], index) => ( | |
| 362 | <Box key={index} x={x} y={y} w={14} d={14} h={14} stroke={LAVENDER} opacity={0.85} /> | |
| 363 | ))} | |
| 364 | {/* A note passed between two of them. */} | |
| 365 | <Plate x={92} y={58} w={16} d={12} z={22} stroke={MINT} opacity={0.8} /> | |
| 366 | <Track points={[[100, 64], [100, 64]]} /> | |
| 367 | </svg> | |
| 368 | ); | |
| 369 | } | |
| 370 | ||
| 371 | /** The queue: combinations stacked and tested, one passing into main. */ | |
| 372 | export function QueueArt({ className }: { className?: string }) { | |
| 373 | return ( | |
| 374 | <svg viewBox="-150 -60 300 200" className={className} aria-hidden="true"> | |
| 375 | <Grid size={180} opacity={0.06} /> | |
| 376 | <Track points={[[0, 90], [190, 90]]} stroke={MINT} opacity={0.9} width={2} /> | |
| 377 | {[0, 1, 2, 3].map((level) => ( | |
| 378 | <Plate | |
| 379 | key={level} | |
| 380 | x={50} | |
| 381 | y={50} | |
| 382 | w={60} | |
| 383 | d={60} | |
| 384 | z={10 + level * 14} | |
| 385 | stroke={level === 3 ? "var(--color-danger)" : level === 0 ? MINT : LAVENDER} | |
| 386 | opacity={0.75 - level * 0.08} | |
| 387 | /> | |
| 388 | ))} | |
| 389 | <Label x={118} y={52} z={10} tone={MINT}>MAIN + #41</Label> | |
| 390 | <Label x={118} y={52} z={24} tone="var(--color-faint)">+ #44</Label> | |
| 391 | <Label x={118} y={52} z={38} tone="var(--color-faint)">+ #46</Label> | |
| 392 | <Label x={118} y={52} z={52} tone="var(--color-danger)">+ #48 ✕</Label> | |
| 393 | </svg> | |
| 394 | ); | |
| 395 | } | |
| 396 | ||
| 397 | /** Why-blame: a file in layers, one line lifted to show where it came from. */ | |
| 398 | export function WhyArt({ className }: { className?: string }) { | |
| 399 | return ( | |
| 400 | <svg viewBox="-140 -50 280 190" className={className} aria-hidden="true"> | |
| 401 | <Grid size={170} opacity={0.06} /> | |
| 402 | <Plate x={30} y={30} w={90} d={110} stroke={LINE} opacity={0.4} /> | |
| 403 | {[45, 58, 71, 97, 110, 123].map((y) => ( | |
| 404 | <Track key={y} points={[[40, y], [100, y]]} opacity={0.3} /> | |
| 405 | ))} | |
| 406 | <Track points={[[40, 84], [110, 84]]} stroke={MINT} opacity={0.9} width={2} /> | |
| 407 | {/* Lifted: the commit, the pull request, the session. */} | |
| 408 | {[0, 1, 2].map((level) => ( | |
| 409 | <Plate | |
| 410 | key={level} | |
| 411 | x={70} | |
| 412 | y={70 - level * 6} | |
| 413 | w={60} | |
| 414 | d={26} | |
| 415 | z={28 + level * 18} | |
| 416 | stroke={level === 2 ? LAVENDER : "var(--color-muted)"} | |
| 417 | opacity={0.6} | |
| 418 | /> | |
| 419 | ))} | |
| 420 | <Track points={[[100, 84], [100, 84]]} /> | |
| 421 | </svg> | |
| 422 | ); | |
| 423 | } |