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Agents mode: an overview of every agent's work and spend, and each agent's sessions, memory, routines, spend, activity and versions1import { type ReactNode, useEffect, useId, useState } from "react";
2import { useFetcher } from "react-router";
3
4import type { AgentPolicy, AgentSession } from "@g1t/contracts";
5
6import {
7 AlertDialog,
8 AlertDialogCancel,
9 AlertDialogContent,
10 AlertDialogDescription,
11 AlertDialogFooter,
12 AlertDialogHeader,
13 AlertDialogTitle,
14 AlertDialogTrigger,
15} from "../ui/alert-dialog";
The site is built from its shared components: one Button with its variants and sizes, one Badge, Card for every panel, Alert for notices, Kbd for keys, Table for the security tables, and Avatar, Command, Progress, ScrollArea, ToggleGroup, Collapsible and Accordion in the kit; raw buttons, hand-drawn cards and pills and per-file button class lists are gone, outline buttons stand the same height as filled ones, and the phone's Ask g1t loses its tile. Every page was compared pixel by pixel before and after.16import { Button } from "../ui/button";
17import { Card } from "../ui/card";
Agents mode: an overview of every agent's work and spend, and each agent's sessions, memory, routines, spend, activity and versions18import { Dialog, DialogContent, DialogDescription, DialogFooter, DialogHeader, DialogTitle, DialogTrigger } from "../ui/dialog";
19import { Field, FieldDescription, FieldError, FieldLabel } from "../ui/field";
20import { Input, InputAddon, InputGroup } from "../ui/input";
21import { dollarsField } from "../../lib/agent-form";
Money is written one way. A single formatter turns millionths of a dollar into dollars, rounding half up on whole micros rather than on a float, so the same sum reads the same on every page: under a cent reads <$0.01 on a total and exactly nothing is $0.00, while the statement's lines, a session's receipt, the price book and an agent's effort costs carry up to four places where the fraction of a cent is the point; the six formatters that each rounded their own way are gone. This month is the calendar month in UTC from its first day to today everywhere, and billing counts the month's not-yet-closed usage in any range that reaches into the current month, so the top bar's pill, Spend, Home and Usage ask for the same days and get the same figure; Home now reads the usage report the others read instead of adding up statements. Usage's pending sentence says what of that usage the close will charge after the discount and included usage, which the billing API returns as pending_charged_micros. A reconciliation test holds the pill, Spend, Home and Usage to one number for one month. The usage and billing guide says how amounts are written and what this month means.22import { money } from "../../lib/money";
Agents mode: an overview of every agent's work and spend, and each agent's sessions, memory, routines, spend, activity and versions23import { PrivateTitle, SpendOfCap } from "./parts";
24
25/** What Agents mode's actions answer. */
26export type ActionResult = { ok: true; intent?: string } | { ok: false; error: string; field?: string; intent?: string };
27
28/** A fetcher whose dialog closes once what it sent has worked. */
29export function useDialogFetcher(key?: string) {
30 const fetcher = useFetcher<ActionResult>(key ? { key } : undefined);
31 const [open, setOpen] = useState(false);
32 useEffect(() => {
33 if (fetcher.state === "idle" && fetcher.data?.ok) setOpen(false);
34 }, [fetcher.state, fetcher.data]);
35 const error = fetcher.state === "idle" && fetcher.data && !fetcher.data.ok ? fetcher.data.error : null;
36 return { fetcher, open, setOpen, error, busy: fetcher.state !== "idle" };
37}
38
39
40/** A dollars field: `$` before it, posted as dollars. */
41export function DollarsInput({ id, name, defaultValue, placeholder, required }: { id: string; name: string; defaultValue: string; placeholder?: string; required?: boolean }) {
42 return (
43 <InputGroup>
44 <InputAddon>$</InputAddon>
45 <Input id={id} name={name} inputMode="decimal" defaultValue={defaultValue} placeholder={placeholder} required={required} autoComplete="off" />
46 </InputGroup>
47 );
48}
49
50/**
51 * The workspace's agent budget, for owners: one monthly budget across every
52 * agent, the budget a new agent starts with, and the cap a session starts with.
53 */
54export function BudgetDialog({ policy, action, trigger }: { policy: AgentPolicy; action: string; trigger: ReactNode }) {
55 const { fetcher, open, setOpen, error, busy } = useDialogFetcher("agents-budget");
56 const id = useId();
57 return (
58 <Dialog open={open} onOpenChange={setOpen}>
59 <DialogTrigger asChild>{trigger}</DialogTrigger>
60 <DialogContent>
61 <DialogHeader>
62 <DialogTitle>Agent budget</DialogTitle>
63 <DialogDescription>
64 What every agent may spend together each month, and what new agents and sessions start with. The workspace&apos;s spend limit still sits above all of it.
65 </DialogDescription>
66 </DialogHeader>
67 <fetcher.Form method="post" action={action} className="grid gap-5">
68 <input type="hidden" name="intent" value="policy" />
69 <Field>
70 <FieldLabel htmlFor={`${id}-monthly`}>Monthly budget for all agents</FieldLabel>
71 <DollarsInput id={`${id}-monthly`} name="monthly" defaultValue={dollarsField(policy.monthly_micros)} placeholder="No budget of its own" />
72 <FieldDescription>Every agent&apos;s replies and sessions together, reset on the 1st (UTC). The Agents page warns at 75% and 90%; at 100% agents take no new work. Empty: only the workspace&apos;s spend limit.</FieldDescription>
73 </Field>
74 <Field>
75 <FieldLabel htmlFor={`${id}-agent`}>Monthly budget for a new agent</FieldLabel>
76 <DollarsInput id={`${id}-agent`} name="default_agent" defaultValue={dollarsField(policy.default_agent_monthly_micros)} placeholder="None" />
77 <FieldDescription>Filled in when an agent is hired; change each one on its profile.</FieldDescription>
78 </Field>
79 <Field>
80 <FieldLabel htmlFor={`${id}-session`}>Cap for a session</FieldLabel>
81 <DollarsInput id={`${id}-session`} name="default_session" defaultValue={dollarsField(policy.default_session_micros)} required />
82 <FieldDescription>A session stops here and asks an owner before spending more, unless its agent&apos;s per-task cap is lower.</FieldDescription>
83 </Field>
84 <FieldError>{error}</FieldError>
85 <DialogFooter>
The site is built from its shared components: one Button with its variants and sizes, one Badge, Card for every panel, Alert for notices, Kbd for keys, Table for the security tables, and Avatar, Command, Progress, ScrollArea, ToggleGroup, Collapsible and Accordion in the kit; raw buttons, hand-drawn cards and pills and per-file button class lists are gone, outline buttons stand the same height as filled ones, and the phone's Ask g1t loses its tile. Every page was compared pixel by pixel before and after.86 <Button type="button" variant="outline" onClick={() => setOpen(false)}>
Agents mode: an overview of every agent's work and spend, and each agent's sessions, memory, routines, spend, activity and versions87 Cancel
The site is built from its shared components: one Button with its variants and sizes, one Badge, Card for every panel, Alert for notices, Kbd for keys, Table for the security tables, and Avatar, Command, Progress, ScrollArea, ToggleGroup, Collapsible and Accordion in the kit; raw buttons, hand-drawn cards and pills and per-file button class lists are gone, outline buttons stand the same height as filled ones, and the phone's Ask g1t loses its tile. Every page was compared pixel by pixel before and after.88 </Button>
89 <Button type="submit" variant="accent" disabled={busy}>
Agents mode: an overview of every agent's work and spend, and each agent's sessions, memory, routines, spend, activity and versions90 {busy ? "Saving…" : "Save budget"}
The site is built from its shared components: one Button with its variants and sizes, one Badge, Card for every panel, Alert for notices, Kbd for keys, Table for the security tables, and Avatar, Command, Progress, ScrollArea, ToggleGroup, Collapsible and Accordion in the kit; raw buttons, hand-drawn cards and pills and per-file button class lists are gone, outline buttons stand the same height as filled ones, and the phone's Ask g1t loses its tile. Every page was compared pixel by pixel before and after.91 </Button>
Agents mode: an overview of every agent's work and spend, and each agent's sessions, memory, routines, spend, activity and versions92 </DialogFooter>
93 </fetcher.Form>
94 </DialogContent>
95 </Dialog>
96 );
97}
98
99/** A suggested new cap: double the old one, and always above what it has spent. */
100export function suggestedCap(session: Pick<AgentSession, "charged_micros" | "cap_micros">): number {
101 const base = Math.max(session.cap_micros ?? 0, session.charged_micros);
102 const doubled = Math.max(base * 2, session.charged_micros + 1_000_000);
103 return Math.ceil(doubled / 10_000) * 10_000;
104}
105
106/** Owners let a session that stopped at its cap go on, with a new cap. */
107export function ApproveDialog({ slug, session, trigger }: { slug: string; session: AgentSession; trigger: ReactNode }) {
108 const { fetcher, open, setOpen, error, busy } = useDialogFetcher(`approve-${session.id}`);
109 const id = useId();
110 return (
111 <Dialog open={open} onOpenChange={setOpen}>
112 <DialogTrigger asChild>{trigger}</DialogTrigger>
113 <DialogContent>
114 <DialogHeader>
115 <DialogTitle>Approve more spend</DialogTitle>
116 <DialogDescription>
117 {session.visible ? <>&ldquo;{session.title}&rdquo;</> : <PrivateTitle />} stopped at its cap. A new cap lets it go on; it stops again there.
118 </DialogDescription>
119 </DialogHeader>
The site is built from its shared components: one Button with its variants and sizes, one Badge, Card for every panel, Alert for notices, Kbd for keys, Table for the security tables, and Avatar, Command, Progress, ScrollArea, ToggleGroup, Collapsible and Accordion in the kit; raw buttons, hand-drawn cards and pills and per-file button class lists are gone, outline buttons stand the same height as filled ones, and the phone's Ask g1t loses its tile. Every page was compared pixel by pixel before and after.120 <Card asChild tone="plain" radius="lg" className="bg-bg/50 px-3 py-2 text-sm text-muted">
121 <p>
122 {session.agent_name} has spent <SpendOfCap spent={session.charged_micros} cap={session.cap_micros} /> on it so far.
123 </p>
124 </Card>
Agents mode: an overview of every agent's work and spend, and each agent's sessions, memory, routines, spend, activity and versions125 <fetcher.Form method="post" action={`/${slug}/-/agents/${session.agent_handle}/sessions/${session.id}`} className="grid gap-5">
126 <input type="hidden" name="intent" value="approve" />
127 <Field>
128 <FieldLabel htmlFor={`${id}-cap`}>New cap</FieldLabel>
129 <DollarsInput id={`${id}-cap`} name="cap" defaultValue={dollarsField(suggestedCap(session))} required />
130 <FieldDescription>More than the {money(session.charged_micros)} it has spent. Charged to {session.agent_name}&apos;s budget.</FieldDescription>
131 </Field>
132 <FieldError>{error}</FieldError>
133 <DialogFooter>
The site is built from its shared components: one Button with its variants and sizes, one Badge, Card for every panel, Alert for notices, Kbd for keys, Table for the security tables, and Avatar, Command, Progress, ScrollArea, ToggleGroup, Collapsible and Accordion in the kit; raw buttons, hand-drawn cards and pills and per-file button class lists are gone, outline buttons stand the same height as filled ones, and the phone's Ask g1t loses its tile. Every page was compared pixel by pixel before and after.134 <Button type="button" variant="outline" onClick={() => setOpen(false)}>
Agents mode: an overview of every agent's work and spend, and each agent's sessions, memory, routines, spend, activity and versions135 Cancel
The site is built from its shared components: one Button with its variants and sizes, one Badge, Card for every panel, Alert for notices, Kbd for keys, Table for the security tables, and Avatar, Command, Progress, ScrollArea, ToggleGroup, Collapsible and Accordion in the kit; raw buttons, hand-drawn cards and pills and per-file button class lists are gone, outline buttons stand the same height as filled ones, and the phone's Ask g1t loses its tile. Every page was compared pixel by pixel before and after.136 </Button>
137 <Button type="submit" variant="accent" disabled={busy}>
Agents mode: an overview of every agent's work and spend, and each agent's sessions, memory, routines, spend, activity and versions138 {busy ? "Approving…" : "Approve and go on"}
The site is built from its shared components: one Button with its variants and sizes, one Badge, Card for every panel, Alert for notices, Kbd for keys, Table for the security tables, and Avatar, Command, Progress, ScrollArea, ToggleGroup, Collapsible and Accordion in the kit; raw buttons, hand-drawn cards and pills and per-file button class lists are gone, outline buttons stand the same height as filled ones, and the phone's Ask g1t loses its tile. Every page was compared pixel by pixel before and after.139 </Button>
Agents mode: an overview of every agent's work and spend, and each agent's sessions, memory, routines, spend, activity and versions140 </DialogFooter>
141 </fetcher.Form>
142 </DialogContent>
143 </Dialog>
144 );
145}
146
147/**
148 * A choice that is asked twice: the trigger opens a question, and only its
149 * confirm button posts `fields` to `action`.
150 */
151export function Confirm({
152 trigger,
153 title,
154 children,
155 confirm,
156 action,
157 fields,
158 fetcherKey,
159}: {
160 trigger: ReactNode;
161 title: string;
162 children: ReactNode;
163 confirm: string;
164 action?: string;
165 fields: Record<string, string>;
166 fetcherKey?: string;
167}) {
168 const { fetcher, open, setOpen, error, busy } = useDialogFetcher(fetcherKey);
169 return (
170 <AlertDialog open={open} onOpenChange={setOpen}>
171 <AlertDialogTrigger asChild>{trigger}</AlertDialogTrigger>
172 <AlertDialogContent>
173 <AlertDialogHeader>
174 <AlertDialogTitle>{title}</AlertDialogTitle>
175 <AlertDialogDescription asChild>
176 <div>{children}</div>
177 </AlertDialogDescription>
178 </AlertDialogHeader>
179 {error && <p className="text-sm text-danger">{error}</p>}
180 <fetcher.Form method="post" action={action}>
181 {Object.entries(fields).map(([name, value]) => (
182 <input key={name} type="hidden" name={name} value={value} />
183 ))}
184 <AlertDialogFooter>
185 <AlertDialogCancel type="button">Cancel</AlertDialogCancel>
The site is built from its shared components: one Button with its variants and sizes, one Badge, Card for every panel, Alert for notices, Kbd for keys, Table for the security tables, and Avatar, Command, Progress, ScrollArea, ToggleGroup, Collapsible and Accordion in the kit; raw buttons, hand-drawn cards and pills and per-file button class lists are gone, outline buttons stand the same height as filled ones, and the phone's Ask g1t loses its tile. Every page was compared pixel by pixel before and after.186 <Button
Agents mode: an overview of every agent's work and spend, and each agent's sessions, memory, routines, spend, activity and versions187 type="submit"
The site is built from its shared components: one Button with its variants and sizes, one Badge, Card for every panel, Alert for notices, Kbd for keys, Table for the security tables, and Avatar, Command, Progress, ScrollArea, ToggleGroup, Collapsible and Accordion in the kit; raw buttons, hand-drawn cards and pills and per-file button class lists are gone, outline buttons stand the same height as filled ones, and the phone's Ask g1t loses its tile. Every page was compared pixel by pixel before and after.188 disabled={busy} className="bg-danger hover:bg-danger/90">
Agents mode: an overview of every agent's work and spend, and each agent's sessions, memory, routines, spend, activity and versions189 {busy ? "Working…" : confirm}
The site is built from its shared components: one Button with its variants and sizes, one Badge, Card for every panel, Alert for notices, Kbd for keys, Table for the security tables, and Avatar, Command, Progress, ScrollArea, ToggleGroup, Collapsible and Accordion in the kit; raw buttons, hand-drawn cards and pills and per-file button class lists are gone, outline buttons stand the same height as filled ones, and the phone's Ask g1t loses its tile. Every page was compared pixel by pixel before and after.190 </Button>
Agents mode: an overview of every agent's work and spend, and each agent's sessions, memory, routines, spend, activity and versions191 </AlertDialogFooter>
192 </fetcher.Form>
193 </AlertDialogContent>
194 </AlertDialog>
195 );
196}
197