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1/**
2 * g1t's artwork: thin isometric line drawings of what it does, on a faint
3 * grid, with small dots at the corners. Everything is drawn from one
4 * projection so the pieces sit together.
5 *
6 * The drawings move, and the motion explains the idea: changes stacking
7 * in the queue, a line tracing back to why it exists, a deploy reaching
8 * the edge. It is CSS only (the `art-*` classes in app.css):
9 * transforms, opacity and stroke offsets, which the GPU handles. Each
10 * drawing pauses while it is off-screen (`Live`), and under
11 * prefers-reduced-motion nothing moves and every drawing shows its
12 * finished state.
13 */
14import { type CSSProperties, type ReactNode, useEffect, useRef, useState } from "react";
15
16import { type Point, iso, isoPath, pts, timing } from "../lib/art";
17
18const LINE = "var(--color-fg)";
19const MINT = "var(--color-success)";
20const LAVENDER = "var(--color-accent)";
21const PEACH = "var(--color-warn)";
22const DANGER = "var(--color-danger)";
23
24const tint = (color: string, percent: number) => `color-mix(in srgb, ${color} ${percent}%, transparent)`;
25
26/**
27 * Plays the drawings inside only while they are on screen, so a page of
28 * them costs nothing once scrolled past. They hold still until the page
29 * has loaded and hydrated, so the first paint is not spent on motion.
30 */
31export function Live({ children, className }: { children: ReactNode; className?: string }) {
32 const ref = useRef<HTMLDivElement>(null);
33 const [paused, setPaused] = useState(true);
34 useEffect(() => {
35 const element = ref.current;
36 if (!element || typeof IntersectionObserver === "undefined") return;
37 const observer = new IntersectionObserver(([entry]) => setPaused(!entry?.isIntersecting), { rootMargin: "80px" });
38 observer.observe(element);
39 return () => observer.disconnect();
40 }, []);
41 return (
42 <div ref={ref} className={className} data-live="" data-paused={paused ? "" : undefined}>
43 {children}
44 </div>
45 );
46}
47
48/** A flat rectangle on the floor (or at height `z`). */
49function Plate({
50 x,
51 y,
52 w,
53 d,
54 z = 0,
55 stroke = LINE,
56 opacity = 0.45,
57 fill = "none",
58 dots = true,
59 dash,
60 className,
61 style,
62}: {
63 x: number;
64 y: number;
65 w: number;
66 d: number;
67 z?: number;
68 stroke?: string;
69 opacity?: number;
70 fill?: string;
71 dots?: boolean;
72 dash?: string;
73 className?: string;
74 style?: CSSProperties;
75}) {
76 const corners = [iso(x, y, z), iso(x + w, y, z), iso(x + w, y + d, z), iso(x, y + d, z)];
77 return (
78 <g className={className} style={style}>
79 <polygon
80 points={pts(corners)}
81 fill={fill}
82 stroke={stroke}
83 strokeOpacity={opacity}
84 strokeWidth={1}
85 strokeDasharray={dash}
86 vectorEffect="non-scaling-stroke"
87 />
88 {dots &&
89 corners.map(([cx, cy], index) => (
90 <circle key={index} cx={cx} cy={cy} r={1.6} fill={stroke} fillOpacity={Math.min(1, opacity + 0.3)} />
91 ))}
92 </g>
93 );
94}
95
96/**
97 * A box: its visible edges, and a faint fill on the top face. `glow`
98 * paints the top face in a colour that comes and goes on the drawing's
99 * loop, starting at `delay`.
100 */
101function Box({
102 x,
103 y,
104 z = 0,
105 w,
106 d,
107 h,
108 stroke = LINE,
109 opacity = 0.6,
110 top,
111 glow,
112 dur = 8,
113 delay = 0,
114}: {
115 x: number;
116 y: number;
117 z?: number;
118 w: number;
119 d: number;
120 h: number;
121 stroke?: string;
122 opacity?: number;
123 top?: string;
124 glow?: string;
125 dur?: number;
126 delay?: number | string;
127}) {
128 const b = [iso(x, y, z), iso(x + w, y, z), iso(x + w, y + d, z), iso(x, y + d, z)];
129 const t = [iso(x, y, z + h), iso(x + w, y, z + h), iso(x + w, y + d, z + h), iso(x, y + d, z + h)];
130 const common = {
131 stroke,
132 strokeOpacity: opacity,
133 strokeWidth: 1,
134 vectorEffect: "non-scaling-stroke" as const,
135 };
136 return (
137 <g>
138 <polygon points={pts([b[1]!, b[2]!, t[2]!, t[1]!])} fill="var(--color-bg)" {...common} />
139 <polygon points={pts([b[2]!, b[3]!, t[3]!, t[2]!])} fill="var(--color-bg)" {...common} />
140 <polygon points={pts(t)} fill={top ?? "var(--color-surface)"} {...common} />
141 {glow && (
142 <polygon points={pts(t)} fill={tint(glow, 38)} className="art-lit" style={timing(dur, delay) as CSSProperties} />
143 )}
144 {t.map(([cx, cy], index) => (
145 <circle key={index} cx={cx} cy={cy} r={1.4} fill={stroke} fillOpacity={opacity} />
146 ))}
147 </g>
148 );
149}
150
151/** A path along the floor through `points`, given in floor coordinates. */
152function Track({
153 points,
154 z = 0,
155 stroke = LINE,
156 opacity = 0.5,
157 width = 1,
158 dash,
159 flow,
160}: {
161 points: Point[];
162 z?: number;
163 stroke?: string;
164 opacity?: number;
165 width?: number;
166 dash?: string;
167 /** Animate the dashes along the track. */
168 flow?: boolean;
169}) {
170 return (
171 <polyline
172 points={pts(points.map(([x, y]) => iso(x, y, z)))}
173 fill="none"
174 stroke={stroke}
175 strokeOpacity={opacity}
176 strokeWidth={width}
177 strokeDasharray={dash}
178 strokeLinecap="round"
179 strokeLinejoin="round"
180 vectorEffect="non-scaling-stroke"
181 className={flow ? "art-flow" : undefined}
182 />
183 );
184}
185
186/**
187 * Something travelling along a track: a short bright stroke that runs from
188 * the first point to the last, once per `dur` seconds. Hidden when still.
189 */
190function Packet({
191 points,
192 z = 0,
193 color = LAVENDER,
194 dur = 3,
195 delay = 0,
196 size = 2.6,
197}: {
198 points: Point[];
199 z?: number;
200 color?: string;
201 dur?: number;
202 delay?: number | string;
203 size?: number;
204}) {
205 return (
206 <path
207 d={isoPath(points, z)}
208 pathLength={100}
209 fill="none"
210 stroke={color}
211 strokeWidth={size}
212 strokeLinecap="round"
213 className="art-packet"
214 style={timing(dur, delay) as CSSProperties}
215 />
216 );
217}
218
219/** The faint floor grid every drawing stands on. */
220function Grid({ size, step = 20, opacity = 0.08, from = 0 }: { size: number; step?: number; opacity?: number; from?: number }) {
221 const lines: ReactNode[] = [];
222 for (let i = from; i <= size; i += step) {
223 lines.push(<Track key={`a${i}`} points={[[i, from], [i, size]]} opacity={opacity} />);
224 lines.push(<Track key={`b${i}`} points={[[from, i], [size, i]]} opacity={opacity} />);
225 }
226 return <g>{lines}</g>;
227}
228
229/** A grid that fades out towards its edges, so the drawing floats. */
230function FadedGrid({ id, size, step, from = 0, box }: { id: string; size: number; step: number; from?: number; box: [number, number, number, number] }) {
231 return (
232 <>
233 <defs>
234 <radialGradient id={`${id}-fade`} cx="50%" cy="50%" r="55%">
235 <stop offset="0%" stopColor="white" stopOpacity="1" />
236 <stop offset="100%" stopColor="white" stopOpacity="0" />
237 </radialGradient>
238 <mask id={`${id}-mask`}>
239 <rect x={box[0]} y={box[1]} width={box[2]} height={box[3]} fill={`url(#${id}-fade)`} />
240 </mask>
241 </defs>
242 <g mask={`url(#${id}-mask)`}>
243 <Grid size={size} step={step} opacity={0.08} from={from} />
244 </g>
245 </>
246 );
247}
248
249function Label({
250 x,
251 y,
252 z = 0,
253 children,
254 tone = "var(--color-muted)",
255 className,
256 style,
257}: {
258 x: number;
259 y: number;
260 z?: number;
261 children: string;
262 tone?: string;
263 className?: string;
264 style?: CSSProperties;
265}) {
266 const [px, py] = iso(x, y, z);
267 return (
268 <text x={px} y={py} fill={tone} fontSize={9} fontFamily="var(--font-mono)" letterSpacing="0.06em" className={className} style={style}>
269 {children}
270 </text>
271 );
272}
273
274/** A label off to the side of a shape, joined to it by a short line. */
275function Callout({
276 at,
277 dx,
278 dy,
279 children,
280 tone = "var(--color-muted)",
281}: {
282 at: Point;
283 dx: number;
284 dy: number;
285 children: string;
286 tone?: string;
287}) {
288 const [x, y] = at;
289 const end: Point = [x + dx, y + dy];
290 return (
291 <g>
292 <line x1={x} y1={y} x2={end[0]} y2={end[1]} stroke="var(--color-faint)" strokeWidth={1} vectorEffect="non-scaling-stroke" />
293 <circle cx={x} cy={y} r={1.8} fill="var(--color-faint)" />
294 <text
295 x={end[0] + (dx >= 0 ? 6 : -6)}
296 y={end[1] + 3}
297 textAnchor={dx >= 0 ? "start" : "end"}
298 fill={tone}
299 fontSize={9}
300 fontFamily="var(--font-mono)"
301 letterSpacing="0.12em"
302 >
303 {children}
304 </text>
305 </g>
306 );
307}
308
309/** A flat, upright chip with words on it, such as an address. */
310function Chip({
311 at,
312 children,
313 tone,
314 dur,
315 delay,
316 width,
317}: {
318 at: Point;
319 children: string;
320 tone: string;
321 dur: number;
322 delay: number | string;
323 width: number;
324}) {
325 const [x, y] = at;
326 return (
327 <g className="art-pop" style={timing(dur, delay) as CSSProperties}>
328 <rect x={x} y={y - 9} width={width} height={14} rx={7} fill="var(--color-surface)" stroke={tone} strokeOpacity={0.55} strokeWidth={1} vectorEffect="non-scaling-stroke" />
329 <circle cx={x + 8} cy={y - 2} r={2} fill={tone} />
330 <text x={x + 14} y={y + 1} fill="var(--color-fg-soft)" fontSize={7.5} fontFamily="var(--font-mono)">
331 {children}
332 </text>
333 </g>
334 );
335}
336
337/**
338 * The merge queue: changes drop onto the stack and are tested together
339 * with what is ahead of them; the one that breaks is sent back, and main
340 * advances to what passed.
341 */
342export function QueueArt({ className }: { className?: string }) {
343 const D = 7;
344 const labels = ["MAIN + #41", "+ #44", "+ #46", "+ #48 ✕"];
345 return (
346 <svg viewBox="-105 -38 240 182" className={className} role="img" aria-label="Pull requests stacking in the merge queue; the failing one goes back and main moves forward">
347 <FadedGrid id="queue" size={180} step={20} box={[-105, -38, 240, 182]} />
348 <Track points={[[0, 90], [190, 90]]} stroke={MINT} opacity={0.9} width={2} />
349 {[20, 40, 140, 160].map((x, index) => {
350 const [cx, cy] = iso(x, 90);
351 return <circle key={x} cx={cx} cy={cy} r={2.4} fill={MINT} fillOpacity={index < 2 ? 0.6 : 1} className={index < 2 ? undefined : "art-pop"} style={index < 2 ? undefined : (timing(D, `${4.6 + (index - 2) * 0.4}s`) as CSSProperties)} />;
352 })}
353 <Packet points={[[80, 90], [190, 90]]} color={MINT} dur={D} delay="4.4s" size={3} />
354 {[0, 1, 2, 3].map((level) => {
355 const failed = level === 3;
356 const tone = failed ? DANGER : level === 0 ? MINT : LAVENDER;
357 const style = timing(D, `${(level * 0.55).toFixed(2)}s`) as CSSProperties;
358 return (
359 <g key={level} className={failed ? "art-eject" : "art-drop"} style={style}>
360 <Plate x={50} y={50} w={60} d={60} z={10 + level * 14} stroke={tone} opacity={0.75 - level * 0.08} />
361 <Label x={118} y={52} z={10 + level * 14} tone={failed ? DANGER : level === 0 ? MINT : "var(--color-faint)"}>
362 {labels[level]!}
363 </Label>
364 </g>
365 );
366 })}
367 <Plate x={50} y={50} w={60} d={60} z={10} stroke={MINT} opacity={0} fill={tint(MINT, 20)} dots={false} className="art-scan" style={timing(D, "3.2s") as CSSProperties} />
368 </svg>
369 );
370}
371
372/**
373 * Why-blame: a file in layers. One line lights up, and its provenance
374 * rises out of it in turn: the commit, the pull request, the issue and
375 * the session the coding agent that wrote it recorded.
376 */
377export function WhyArt({ className }: { className?: string }) {
378 const D = 7;
379 const layers = ["COMMIT", "PULL REQUEST", "ISSUE", "SESSION"];
380 return (
381 <svg viewBox="-112 -36 252 176" className={className} role="img" aria-label="A line in a file tracing back to its commit, pull request, issue and the coding agent's recorded session">
382 <FadedGrid id="why" size={170} step={17} box={[-112, -36, 252, 176]} />
383 <Plate x={30} y={30} w={90} d={110} stroke={LINE} opacity={0.4} />
384 {[45, 58, 71, 97, 110, 123].map((y) => (
385 <Track key={y} points={[[40, y], [100, y]]} opacity={0.3} />
386 ))}
387 <Track points={[[40, 84], [110, 84]]} stroke={MINT} opacity={0.9} width={2} />
388 <path d={isoPath([[40, 84], [110, 84]])} pathLength={100} fill="none" stroke={MINT} strokeWidth={5} strokeOpacity={0.25} strokeLinecap="round" className="art-lit" style={timing(D, 0) as CSSProperties} />
389 {(() => {
390 const [x1, y1] = iso(100, 84);
391 const [x2, y2] = iso(100, 65, 82);
392 return (
393 <line x1={x1} y1={y1} x2={x2} y2={y2} pathLength={100} stroke={LAVENDER} strokeOpacity={0.7} strokeWidth={1.2} strokeDasharray="100" className="art-draw" style={timing(D, "0.4s") as CSSProperties} />
394 );
395 })()}
396 {layers.map((name, level) => {
397 const style = timing(D, `${(0.6 + level * 0.6).toFixed(1)}s`) as CSSProperties;
398 return (
399 <g key={name} className="art-rise" style={style}>
400 <Plate x={70} y={70 - level * 6} w={60} d={26} z={28 + level * 18} stroke={level === 3 ? LAVENDER : "var(--color-muted)"} opacity={0.6} fill="var(--color-bg)" />
401 <Label x={134} y={70 - level * 6} z={28 + level * 18} tone={level === 3 ? LAVENDER : "var(--color-faint)"}>
402 {name}
403 </Label>
404 </g>
405 );
406 })}
407 </svg>
408 );
409}
410
411/**
412 * A deploy reaching the edge: main builds once, goes out to many places
413 * at once, and the addresses come up: production, and a preview of each
414 * pull request.
415 */
416export function DeployArt({ className }: { className?: string }) {
417 const D = 7;
418 const build = { x: 10, y: 70 };
419 const sites: Point[] = [
420 [110, 10],
421 [140, 50],
422 [120, 95],
423 [165, 120],
424 [185, 70],
425 [90, 140],
426 ];
427 return (
428 <svg viewBox="-150 -62 272 222" className={className} role="img" aria-label="A build going out to many edge locations, with production and preview addresses appearing">
429 <FadedGrid id="deploy" size={200} step={20} from={-40} box={[-150, -62, 272, 222]} />
430 <Track points={[[-40, build.y + 8], [build.x, build.y + 8]]} stroke={MINT} opacity={0.9} width={2} />
431 <Packet points={[[-40, build.y + 8], [build.x, build.y + 8]]} color={MINT} dur={D} delay="0s" size={3} />
432 <Callout at={iso(-30, build.y + 8)} dx={-6} dy={18} tone={MINT}>MAIN</Callout>
433 <Box x={build.x} y={build.y} w={16} d={16} h={14} stroke={PEACH} opacity={0.8} glow={PEACH} dur={D} delay="0.5s" />
434 {sites.map(([x, y], index) => {
435 const path: Point[] = [[build.x + 16, build.y + 8], [x, y + 5]];
436 return (
437 <g key={index}>
438 <Track points={path} stroke={LINE} opacity={0.14} dash="2 4" />
439 <Packet points={path} color={MINT} dur={D} delay={`${(1.4 + index * 0.12).toFixed(2)}s`} size={2.2} />
440 <Box x={x} y={y} w={10} d={10} h={4} stroke={MINT} opacity={0.7} glow={MINT} dur={D} delay={`${(2.2 + index * 0.12).toFixed(2)}s`} />
441 </g>
442 );
443 })}
444 <Chip at={[-138, -42]} tone={MINT} dur={D} delay="2.8s" width={112}>web-acme.g1t.page</Chip>
445 <Chip at={[-138, -22]} tone={LAVENDER} dur={D} delay="3.3s" width={152}>web-git-pr-41-acme.g1t.page</Chip>
446 <Chip at={[-138, -2]} tone={LAVENDER} dur={D} delay="3.8s" width={152}>web-git-pr-44-acme.g1t.page</Chip>
447 </svg>
448 );
449}