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Merge the workspace shell: navigation and phone shell, g1t as orchestrator, agents in roles with audience-checked reads, reactions and custom emoji, live notifications and browser push, the homepage tour (agents 0002, chat 0002)1/**
2 * An agent's face: a little creature drawn from its `avatar_seed`, in the
3 * 5×7 pixel style of the g1t logo. The same seed always gives the same
4 * creature: symmetric, in one colour from a palette that reads on the dark
5 * base, and sometimes with eyes. Pure, so it is tested on its own.
6 */
7
8/** Colours that sit well on --g1t-bg, each with a darker shade for its ground. */
9export const CREATURE_COLOURS: { fg: string; ground: string }[] = [
10 { fg: "#b6a8ff", ground: "#221e38" }, // lavender
11 { fg: "#86efc4", ground: "#10302a" }, // mint
12 { fg: "#ffbd8c", ground: "#35241a" }, // peach
13 { fg: "#8ab4ff", ground: "#18233a" }, // sky
14 { fg: "#ff9ecf", ground: "#36192a" }, // pink
15 { fg: "#f2dc72", ground: "#302a12" }, // lemon
16 { fg: "#7fe3e0", ground: "#112f30" }, // teal
17 { fg: "#ff8f85", ground: "#381a19" }, // coral
18];
19
20export const COLUMNS = 5;
21export const ROWS = 7;
22
23/** A cell: empty, body, or an eye. */
24export type Cell = 0 | 1 | 2;
25
26export type Creature = { cells: Cell[][]; colour: { fg: string; ground: string } };
27
28/** FNV-1a, 32 bits: the seed as a number. */
29function hash(text: string): number {
30 let h = 0x811c9dc5;
31 for (let i = 0; i < text.length; i++) {
32 h ^= text.charCodeAt(i);
33 h = Math.imul(h, 0x01000193);
34 }
35 return h >>> 0;
36}
37
38/** mulberry32: a small, good-enough generator from one number. */
39function generator(seed: number): () => number {
40 let a = seed;
41 return () => {
42 a = (a + 0x6d2b79f5) | 0;
43 let t = Math.imul(a ^ (a >>> 15), 1 | a);
44 t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;
45 return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
46 };
47}
48
49/** The creature for a seed: the left three columns chosen, mirrored to five. */
50export function creature(seed: string): Creature {
51 const random = generator(hash(seed || "agent"));
52 // The first draws of a generator from near seeds sit close together:
53 // spent, and the colour taken from a hash of its own.
54 for (let i = 0; i < 4; i++) random();
55 const colour = CREATURE_COLOURS[(hash(`colour:${seed}`) >>> 11) % CREATURE_COLOURS.length]!;
56 const cells: Cell[][] = Array.from({ length: ROWS }, () => Array<Cell>(COLUMNS).fill(0));
57 for (let row = 0; row < ROWS; row++) {
58 for (let column = 0; column < 3; column++) {
59 // Fuller towards the middle, so it reads as a body, not noise.
60 const density = column === 2 ? 0.78 : column === 1 ? 0.6 : 0.42;
61 const filled: Cell = random() < density ? 1 : 0;
62 cells[row]![column] = filled;
63 cells[row]![COLUMNS - 1 - column] = filled;
64 }
65 }
66 // A spine down the middle from the second row to the second last, so it holds together.
67 for (let row = 1; row < ROWS - 1; row++) cells[row]![2] = 1;
68 // Eyes, more often than not: a pair on the second or third row, in a filled face.
69 if (random() < 0.7) {
70 const row = random() < 0.5 ? 2 : 3;
71 for (const column of [1, 3]) cells[row]![column] = 2;
72 for (const column of [0, 1, 2, 3, 4]) if (cells[row]![column] === 0 && column !== 0 && column !== 4) cells[row]![column] = 1;
73 // A brow above the eyes keeps them from floating off the top.
74 if (row === 2) for (const column of [1, 2, 3]) cells[1]![column] = 1;
75 }
76 return { cells, colour };
77}

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