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Chat has sounds. A short warm cue plays for a message in a conversation you have open but aren't looking at, a direct message, a mention of you and an agent finishing something for you, with a soft tick for sending that is off until you turn it on; never for your own messages, a muted conversation, a conversation you are looking at in a window that has the front, or while you have paused notifications, and never twice for one message or more than once in a second and a half. The cues are made by the browser itself in two sets, Soft and Bright, so nothing is downloaded; the Sounds and notifications section of your notification settings turns them on and off, picks the set and the volume, plays each one, and offers desktop notifications for when the window is behind; Do not disturb is the one pause everyone sees, set from the chat sidebar's bell, the settings, or your avatar menu, now with a two-hour choice, and the top bar's bell shows a dot while it's on. Your choices are kept with your account. The sound layer sits behind one small interface so the desktop app can play them natively later. The chat and notifications guides say the rules.1import { BellOff, MonitorSmartphone, Play, Volume2, VolumeX } from "lucide-react";
2import { useEffect, useState } from "react";
3
4import { type SoundCue, type SoundSet, type SoundSettings, SOUND_CUES, cueOn } from "@g1t/contracts/sounds";
5
6import { Button } from "../ui/button";
7import { Card } from "../ui/card";
8import { Hint } from "../ui/hint";
9import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from "../ui/select";
10import { Slider } from "../ui/slider";
11import { Switch } from "../ui/switch";
12import { ToggleGroup, ToggleGroupItem } from "../ui/toggle-group";
13import { permission, pushChoice, setPresence, useOwnPresence } from "../../lib/notify-client";
14import { PAUSE_FOR, type PauseFor, dndOn, pauseUntil, untilLabel } from "../../lib/presence";
15import { applySoundSettings, preview, saveSoundSettings, useSoundSettings } from "../../lib/sounds";
16
17const CUE: Record<Exclude<SoundCue, "call">, { label: string; detail: string }> = {
18 message: { label: "New message", detail: "In a conversation you have open, while you're looking elsewhere." },
19 direct: { label: "Direct message", detail: "Someone, or an agent, messages you directly." },
20 mention: { label: "Mention", detail: "You were @mentioned." },
21 agent_done: { label: "Agent finished", detail: "An agent posts that it finished something for you." },
22 sent: { label: "Sent", detail: "A soft tick as your message goes." },
23};
24
25const SETS: { set: SoundSet; label: string; detail: string }[] = [
26 { set: "soft", label: "Soft", detail: "Warm and low." },
27 { set: "bright", label: "Bright", detail: "Higher and shorter." },
28];
29
preparing for cloud work30type Desktop = "on" | "off" | "blocked" | "unsupported" | "pushed" | "app";
Chat has sounds. A short warm cue plays for a message in a conversation you have open but aren't looking at, a direct message, a mention of you and an agent finishing something for you, with a soft tick for sending that is off until you turn it on; never for your own messages, a muted conversation, a conversation you are looking at in a window that has the front, or while you have paused notifications, and never twice for one message or more than once in a second and a half. The cues are made by the browser itself in two sets, Soft and Bright, so nothing is downloaded; the Sounds and notifications section of your notification settings turns them on and off, picks the set and the volume, plays each one, and offers desktop notifications for when the window is behind; Do not disturb is the one pause everyone sees, set from the chat sidebar's bell, the settings, or your avatar menu, now with a two-hour choice, and the top bar's bell shows a dot while it's on. Your choices are kept with your account. The sound layer sits behind one small interface so the desktop app can play them natively later. The chat and notifications guides say the rules.31
32function desktopState(settings: SoundSettings): Desktop {
preparing for cloud work33 // The desktop app shows them itself, whatever the switch says.
34 if (typeof window !== "undefined" && window.g1tDesktop) return "app";
Chat has sounds. A short warm cue plays for a message in a conversation you have open but aren't looking at, a direct message, a mention of you and an agent finishing something for you, with a soft tick for sending that is off until you turn it on; never for your own messages, a muted conversation, a conversation you are looking at in a window that has the front, or while you have paused notifications, and never twice for one message or more than once in a second and a half. The cues are made by the browser itself in two sets, Soft and Bright, so nothing is downloaded; the Sounds and notifications section of your notification settings turns them on and off, picks the set and the volume, plays each one, and offers desktop notifications for when the window is behind; Do not disturb is the one pause everyone sees, set from the chat sidebar's bell, the settings, or your avatar menu, now with a two-hour choice, and the top bar's bell shows a dot while it's on. Your choices are kept with your account. The sound layer sits behind one small interface so the desktop app can play them natively later. The chat and notifications guides say the rules.35 if (typeof window === "undefined" || !("Notification" in window)) return "unsupported";
36 if (permission() === "denied") return "blocked";
37 if (pushChoice() === "on" && permission() === "granted") return "pushed";
38 return settings.desktop_toasts && permission() === "granted" ? "on" : "off";
39}
40
41const DESKTOP_LINE: Record<Desktop, string> = {
42 on: "On. While this window is behind another, a message to you shows as a system notification.",
43 off: "Off. Turning it on asks this browser's permission once.",
44 blocked: "Blocked by your browser. Allow notifications for this site in its settings, then come back.",
45 unsupported: "This browser can't show system notifications.",
46 pushed: "Browser notifications above already show a message to you whenever no tab is in front.",
preparing for cloud work47 app: "On. The desktop app shows a message to you as a notification from your system while its window is behind another.",
Chat has sounds. A short warm cue plays for a message in a conversation you have open but aren't looking at, a direct message, a mention of you and an agent finishing something for you, with a soft tick for sending that is off until you turn it on; never for your own messages, a muted conversation, a conversation you are looking at in a window that has the front, or while you have paused notifications, and never twice for one message or more than once in a second and a half. The cues are made by the browser itself in two sets, Soft and Bright, so nothing is downloaded; the Sounds and notifications section of your notification settings turns them on and off, picks the set and the volume, plays each one, and offers desktop notifications for when the window is behind; Do not disturb is the one pause everyone sees, set from the chat sidebar's bell, the settings, or your avatar menu, now with a two-hour choice, and the top bar's bell shows a dot while it's on. Your choices are kept with your account. The sound layer sits behind one small interface so the desktop app can play them natively later. The chat and notifications guides say the rules.48};
49
50/**
51 * Settings → Notifications, the sounds: whether anything plays, which set
52 * and how loud, each cue on or off with a way to hear it, Do not disturb,
53 * and system notifications from an open tab. Kept with the account by
54 * identity (lib/sounds.ts saves; the root loader hands them over with the
55 * page), except Do not disturb, which is your presence (services/notify).
56 */
57export function SoundSettingsSection({ initial }: { initial: SoundSettings | null }) {
58 const settings = useSoundSettings();
59 const me = useOwnPresence();
60 const [now, setNow] = useState(() => Date.now());
61 const [said, setSaid] = useState<string | null>(null);
62 const [desktop, setDesktop] = useState<Desktop>("off");
63 const [busy, setBusy] = useState(false);
64
65 useEffect(() => {
66 // The page's own read, in case the root's is older than a change made elsewhere.
67 applySoundSettings(initial);
68 }, [initial]);
69 useEffect(() => setDesktop(desktopState(settings)), [settings]);
70 useEffect(() => {
71 const timer = setInterval(() => setNow(Date.now()), 30_000);
72 return () => clearInterval(timer);
73 }, []);
74
75 const save = async (change: Parameters<typeof saveSoundSettings>[0]) => {
76 const saved = await saveSoundSettings(change);
77 setSaid(saved ? null : "That didn't save. Try again in a moment.");
78 };
79
80 const toggleDesktop = async (on: boolean) => {
81 if (!on) return save({ desktop_toasts: false });
82 setBusy(true);
83 try {
84 // Only ever from this click: never when a page loads.
85 const answer = permission() === "granted" ? "granted" : await Notification.requestPermission();
86 if (answer !== "granted") {
87 setDesktop(permission() === "denied" ? "blocked" : "off");
88 return;
89 }
90 await save({ desktop_toasts: true });
91 } finally {
92 setBusy(false);
93 }
94 };
95
96 const paused = dndOn(me, now);
97 const dndValue = paused ? "on" : "off";
98 const setDnd = (value: string) => {
99 if (value === "off") {
100 void setPresence({ dnd_until: null }, { dnd_until: null });
101 return;
102 }
103 if (value === "on") return;
104 const until = pauseUntil(value as PauseFor, new Date());
105 void setPresence({ dnd_until: until }, { dnd_until: until });
106 };
107
108 const off = !settings.sounds_enabled;
preparing for cloud work109 const desktopLocked = desktop === "blocked" || desktop === "unsupported" || desktop === "pushed" || desktop === "app";
Chat has sounds. A short warm cue plays for a message in a conversation you have open but aren't looking at, a direct message, a mention of you and an agent finishing something for you, with a soft tick for sending that is off until you turn it on; never for your own messages, a muted conversation, a conversation you are looking at in a window that has the front, or while you have paused notifications, and never twice for one message or more than once in a second and a half. The cues are made by the browser itself in two sets, Soft and Bright, so nothing is downloaded; the Sounds and notifications section of your notification settings turns them on and off, picks the set and the volume, plays each one, and offers desktop notifications for when the window is behind; Do not disturb is the one pause everyone sees, set from the chat sidebar's bell, the settings, or your avatar menu, now with a two-hour choice, and the top bar's bell shows a dot while it's on. Your choices are kept with your account. The sound layer sits behind one small interface so the desktop app can play them natively later. The chat and notifications guides say the rules.110
111 return (
112 <section aria-labelledby="sounds-heading" className="space-y-4">
113 <div>
114 <h2 id="sounds-heading" className="text-sm font-semibold">
115 Sounds &amp; notifications
116 </h2>
117 <p className="mt-1 text-sm text-muted">
118 What you hear when chat moves, on every device you sign in on. Nothing sounds for the conversation you're looking at, for your own
119 messages, or in a muted conversation.
120 </p>
121 </div>
122
123 <Card divided>
124 <div className="flex items-center gap-4 p-4">
125 <span className="flex size-8 shrink-0 items-center justify-center rounded-lg bg-accent/12 text-accent">
126 {off ? <VolumeX size={16} /> : <Volume2 size={16} />}
127 </span>
128 <div className="min-w-0 grow">
129 <p className="text-sm font-medium text-fg">Sounds</p>
130 <p className="mt-0.5 text-xs text-muted">{off ? "Off. Chat is silent; counts and pop-ups still show." : "On. A short sound for what is for you."}</p>
131 </div>
132 <Switch checked={settings.sounds_enabled} onCheckedChange={(on) => void save({ sounds_enabled: on })} aria-label="Sounds" />
133 </div>
134
135 <div className={`space-y-4 p-4 ${off ? "opacity-60" : ""}`}>
136 <div className="flex flex-wrap items-center gap-3">
137 <div className="min-w-0 grow">
138 <p className="text-sm font-medium text-fg">Sound set</p>
139 <p className="mt-0.5 text-xs text-muted">{SETS.find((s) => s.set === settings.sound_set)?.detail ?? ""} Press play on any sound to hear it.</p>
140 </div>
141 <ToggleGroup
142 type="single"
143 variant="outline"
144 size="sm"
145 value={settings.sound_set}
146 disabled={off}
147 onValueChange={(value) => {
148 if (!value) return;
149 const set = value as SoundSet;
150 void save({ sound_set: set });
151 preview("message", set, settings.sound_volume);
152 }}
153 aria-label="Sound set"
154 >
155 {SETS.map((choice) => (
156 <ToggleGroupItem key={choice.set} value={choice.set} className="px-3">
157 {choice.label}
158 </ToggleGroupItem>
159 ))}
160 </ToggleGroup>
161 </div>
162
163 <div className="flex items-center gap-3">
164 <p id="volume-label" className="w-16 shrink-0 text-sm font-medium text-fg">
165 Volume
166 </p>
167 <Slider
168 value={[settings.sound_volume]}
169 min={0}
170 max={100}
171 step={5}
172 disabled={off}
173 aria-labelledby="volume-label"
174 onValueChange={([value]) => {
175 if (value == null) return;
176 applySoundSettings({ ...settings, sound_volume: value });
177 }}
178 onValueCommit={([value]) => {
179 if (value == null) return;
180 void save({ sound_volume: value });
181 preview("message", settings.sound_set, value);
182 }}
183 className="grow"
184 />
185 <span className="w-10 shrink-0 text-right text-xs text-muted tabular-nums">{settings.sound_volume}%</span>
186 </div>
187 </div>
188
189 <ul className={off ? "opacity-60" : ""} aria-label="Sounds">
190 {SOUND_CUES.map((cue) => (
191 <li key={cue} className="flex items-center gap-3 px-4 py-2.5">
192 <Hint label={`Play ${CUE[cue].label.toLowerCase()}`}>
193 <Button
194 type="button"
195 variant="outline"
196 size="icon-xs"
197 aria-label={`Play ${CUE[cue].label.toLowerCase()}`}
198 onClick={() => preview(cue, settings.sound_set, settings.sound_volume)}
199 >
200 <Play size={13} />
201 </Button>
202 </Hint>
203 <div className="min-w-0 grow">
204 <p className="text-sm text-fg">{CUE[cue].label}</p>
205 <p className="truncate text-xs text-muted">{CUE[cue].detail}</p>
206 </div>
207 <Switch
208 size="sm"
209 checked={cueOn(settings, cue)}
210 disabled={off}
211 onCheckedChange={(on) => void save({ sound_cues: { [cue]: on } })}
212 aria-label={CUE[cue].label}
213 />
214 </li>
215 ))}
216 </ul>
217 </Card>
218
219 <Card divided>
220 <div className="flex flex-wrap items-center gap-3 p-4">
221 <span className={`flex size-8 shrink-0 items-center justify-center rounded-lg ${paused ? "bg-warn/15 text-warn" : "bg-accent/12 text-accent"}`}>
222 <BellOff size={16} />
223 </span>
224 <div className="min-w-0 grow basis-40">
225 <p className="text-sm font-medium text-fg">Do not disturb</p>
226 <p className="mt-0.5 text-xs text-muted" role="status">
227 {paused && me?.dnd_until
228 ? `On, ${untilLabel(me.dnd_until, new Date(now))}. No sounds, pop-ups or browser notifications; counts still move.`
229 : "Silence sounds, pop-ups and browser notifications for a while. Everyone sees your amber dot."}
230 </p>
231 </div>
232 <Select value={dndValue} onValueChange={setDnd}>
233 <SelectTrigger size="sm" className="w-44" aria-label="Do not disturb">
234 <SelectValue />
235 </SelectTrigger>
236 <SelectContent>
237 <SelectItem value="off">Off</SelectItem>
238 {paused && me?.dnd_until && <SelectItem value="on">On, {untilLabel(me.dnd_until, new Date(now))}</SelectItem>}
239 {PAUSE_FOR.map((choice) => (
240 <SelectItem key={choice.key} value={choice.key}>
241 {choice.label.replace(/^For /, "For ").replace("Until tomorrow", "Until tomorrow, 9:00")}
242 </SelectItem>
243 ))}
244 </SelectContent>
245 </Select>
246 </div>
247 <div className="flex items-start gap-4 p-4">
248 <span className="mt-0.5 flex size-8 shrink-0 items-center justify-center rounded-lg bg-accent/12 text-accent">
249 <MonitorSmartphone size={16} />
250 </span>
251 <div className="min-w-0 grow">
252 <p className="text-sm font-medium text-fg">Desktop notifications</p>
253 <p className="mt-0.5 text-xs text-muted" role="status">
254 {DESKTOP_LINE[desktop]}
255 </p>
256 </div>
257 <Switch
preparing for cloud work258 checked={desktop === "on" || desktop === "app"}
Chat has sounds. A short warm cue plays for a message in a conversation you have open but aren't looking at, a direct message, a mention of you and an agent finishing something for you, with a soft tick for sending that is off until you turn it on; never for your own messages, a muted conversation, a conversation you are looking at in a window that has the front, or while you have paused notifications, and never twice for one message or more than once in a second and a half. The cues are made by the browser itself in two sets, Soft and Bright, so nothing is downloaded; the Sounds and notifications section of your notification settings turns them on and off, picks the set and the volume, plays each one, and offers desktop notifications for when the window is behind; Do not disturb is the one pause everyone sees, set from the chat sidebar's bell, the settings, or your avatar menu, now with a two-hour choice, and the top bar's bell shows a dot while it's on. Your choices are kept with your account. The sound layer sits behind one small interface so the desktop app can play them natively later. The chat and notifications guides say the rules.259 disabled={desktopLocked || busy}
260 onCheckedChange={(on) => void toggleDesktop(on)}
261 aria-label="Desktop notifications"
262 />
263 </div>
264 </Card>
265 {said && <p className="text-xs text-danger">{said}</p>}
266 </section>
267 );
268}