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Each agent has an Abilities tab: g1t's built-ins, always on within the asker's access; its computer, coming; each connected integration's actions one row each, read, import, comment or resolve, with a level for each, alone, alone when the person asked for it, ask first or never, and whose connection it runs on; and MCP servers an owner adds. Reading is alone, writing inside g1t follows today's choices, anything that leaves g1t asks first, and production deploys can't go above ask. The agents service enforces every level: ask first posts a card to allow or deny and parks a session until it's answered, a refusal names its rule in the transcript and the audit log, and a missing ability posts a request to owners. The agent abilities guide says how.1import { ExternalLink, Plus, RefreshCw, Trash2 } from "lucide-react";
2import { useId } from "react";
3import { Link, useFetcher } from "react-router";
4
5import type { Ability, AbilityLevel, AbilitySection, AbilitySource, McpServer } from "@g1t/contracts";
6import { ABILITY_LEVEL_LABELS } from "@g1t/contracts/abilities";
7
8import { cn } from "../../lib/cn";
The site is built from its shared components: one Button with its variants and sizes, one Badge, Card for every panel, Alert for notices, Kbd for keys, Table for the security tables, and Avatar, Command, Progress, ScrollArea, ToggleGroup, Collapsible and Accordion in the kit; raw buttons, hand-drawn cards and pills and per-file button class lists are gone, outline buttons stand the same height as filled ones, and the phone's Ask g1t loses its tile. Every page was compared pixel by pixel before and after.9import { ButtonLink, SubmitButton } from "../ui";
10import { Button } from "../ui/button";
Each agent has an Abilities tab: g1t's built-ins, always on within the asker's access; its computer, coming; each connected integration's actions one row each, read, import, comment or resolve, with a level for each, alone, alone when the person asked for it, ask first or never, and whose connection it runs on; and MCP servers an owner adds. Reading is alone, writing inside g1t follows today's choices, anything that leaves g1t asks first, and production deploys can't go above ask. The agents service enforces every level: ask first posts a card to allow or deny and parks a session until it's answered, a refusal names its rule in the transcript and the audit log, and a missing ability posts a request to owners. The agent abilities guide says how.11import { Badge } from "../ui/badge";
12import { Dialog, DialogContent, DialogDescription, DialogFooter, DialogHeader, DialogTitle, DialogTrigger } from "../ui/dialog";
13import { Field, FieldDescription, FieldError, FieldLabel } from "../ui/field";
14import { Hint } from "../ui/hint";
15import { Input } from "../ui/input";
16import { SelectField } from "../ui/select";
17import { ToggleGroup, ToggleGroupItem } from "../ui/toggle-group";
18import { type ActionResult, useDialogFetcher } from "./dialogs";
19
20/** The level choices, short, as the segmented control shows them. */
21const SHORT: Record<AbilityLevel, string> = { alone: "Alone", asked: "When asked", ask: "Ask first", never: "Never" };
22
23/** The words a row's kind gets as a tag. */
24const KINDS = { read: "Reads", write: "Writes in g1t", send: "Leaves g1t", restricted: "Restricted" } as const;
25
26type Fetcher = ReturnType<typeof useFetcher<ActionResult>>;
27
28/** What a pending change says a row is, before the page reloads. */
29function pendingOf(fetcher: Fetcher, id: string): { level?: AbilityLevel; credentials?: string } | null {
30 const data = fetcher.formData;
31 if (!data || data.get("ability") !== id) return null;
32 const intent = data.get("intent");
33 if (intent === "level") return { level: String(data.get("level")) as AbilityLevel };
34 if (intent === "credentials") return { credentials: String(data.get("credentials")) };
35 return null;
36}
37
38/** The level control: a segmented control for those who may change it, the level as a badge for everyone else. */
39export function LevelControl({ ability, agentName, canEdit, fetcher }: { ability: Ability; agentName: string; canEdit: boolean; fetcher: Fetcher }) {
40 const pending = pendingOf(fetcher, ability.id);
41 const level = pending?.level ?? ability.level;
42 if (ability.status === "coming") return <Badge tone="neutral">Coming</Badge>;
43 if (!canEdit || !ability.can_change || ability.choices.length <= 1) {
44 return (
45 <Badge tone={level === "never" ? "danger" : level === "alone" ? "success" : level === "ask" ? "warn" : "info"}>
46 {ability.choices.length <= 1 && ability.group === "g1t" ? "Always on" : ABILITY_LEVEL_LABELS[level]}
47 </Badge>
48 );
49 }
50 return (
51 <ToggleGroup
52 type="single"
53 size="sm"
54 variant="outline"
55 value={level}
56 aria-label={`${ability.label} for ${agentName}`}
57 disabled={fetcher.state !== "idle"}
58 onValueChange={(next) => {
59 if (!next || next === level) return;
60 fetcher.submit({ intent: "level", ability: ability.id, level: next }, { method: "post" });
61 }}
62 >
63 {ability.choices.map((choice) => (
64 <ToggleGroupItem key={choice} value={choice} aria-label={ABILITY_LEVEL_LABELS[choice]}>
65 {SHORT[choice]}
66 </ToggleGroupItem>
67 ))}
68 </ToggleGroup>
69 );
70}
71
72/** Whose connection an integration ability runs on: the workspace's, or the asking person's own. */
73export function CredentialsControl({ ability, source, canEdit, fetcher }: { ability: Ability; source: AbilitySource; canEdit: boolean; fetcher: Fetcher }) {
74 if (ability.credentials === null) return null;
75 const pending = pendingOf(fetcher, ability.id);
76 const value = pending?.credentials ?? ability.credentials;
77 const options = [
78 { value: "workspace", label: "Workspace connection", description: `Acts as the workspace's ${source.name} connection. Owners choose this.` },
79 {
80 value: "asker",
81 label: "Asker's connection",
82 description: ability.personal_available ? `Acts as the asking person's own ${source.name} account; a Connect card when they have none.` : `${source.name} can't be connected per person yet.`,
83 disabled: !ability.personal_available,
84 },
85 ];
86 if (!canEdit || !ability.can_change) {
87 return <span className="text-xs text-faint">{value === "asker" ? "Asker's connection" : "Workspace connection"}</span>;
88 }
89 return (
90 <SelectField
91 size="sm"
92 className="w-auto min-w-44"
93 aria-label={`Whose ${source.name} connection ${ability.label.toLowerCase()} runs on`}
94 options={options}
95 value={value}
96 disabled={fetcher.state !== "idle"}
97 onValueChange={(next) => {
98 if (next === value) return;
99 fetcher.submit({ intent: "credentials", ability: ability.id, credentials: next }, { method: "post" });
100 }}
101 />
102 );
103}
104
105/** One ability's row: what it is, its tools, its level, and whose connection. */
106export function AbilityRow({ ability, source, agentName, canEdit, fetcher }: { ability: Ability; source: AbilitySource; agentName: string; canEdit: boolean; fetcher: Fetcher }) {
107 const off = ability.level === "never" || ability.status === "coming" || (ability.group === "integration" && !source.connected);
108 return (
109 <li className="flex flex-col gap-3 px-4 py-3.5 md:flex-row md:items-start md:gap-6">
110 <div className={cn("min-w-0 grow", off && "opacity-70")}>
111 <div className="flex flex-wrap items-center gap-x-2 gap-y-1">
112 <h4 className="text-sm font-medium">{ability.label}</h4>
113 {ability.status === "ready" && <Badge tone={ability.kind === "restricted" ? "danger" : ability.kind === "send" ? "warn" : "neutral"}>{KINDS[ability.kind]}</Badge>}
114 </div>
115 <p className="mt-0.5 text-sm text-muted">{ability.about}</p>
116 {ability.tools.length > 0 && (
117 <ul className="mt-1.5 flex flex-wrap gap-1" aria-label="Tools it offers">
118 {ability.tools.map((tool) => (
119 <li key={tool} className="rounded-[5px] bg-raised px-1.5 py-px font-mono text-[0.6875rem] text-muted ring-1 ring-line ring-inset">
120 {tool}
121 </li>
122 ))}
123 </ul>
124 )}
125 </div>
126 <div className="flex shrink-0 flex-wrap items-center gap-2 md:flex-col md:items-end">
127 <LevelControl ability={ability} agentName={agentName} canEdit={canEdit} fetcher={fetcher} />
128 <CredentialsControl ability={ability} source={source} canEdit={canEdit} fetcher={fetcher} />
129 </div>
130 </li>
131 );
132}
133
134/** A source's block: its name, whether it is connected, and its rows. */
135export function SourceBlock({
136 section,
137 source,
138 agent,
139 canEdit,
140 isOwner,
141 slug,
142 fetcher,
143}: {
144 section: AbilitySection;
145 source: AbilitySource;
146 agent: { handle: string; display_name: string };
147 canEdit: boolean;
148 isOwner: boolean;
149 slug: string;
150 fetcher: Fetcher;
151}) {
152 const integration = section.group === "integration";
153 const mcp = section.group === "mcp";
154 const askHref = `/${slug}/-/marketplace/integrations/${source.id}`;
155 return (
156 <article className="overflow-hidden rounded-xl border border-line bg-surface" aria-labelledby={`source-${source.id}`}>
157 {(integration || mcp) && (
158 <header className="flex flex-wrap items-center justify-between gap-x-4 gap-y-2 border-b border-line/60 px-4 py-3">
159 <div className="flex min-w-0 flex-wrap items-center gap-2">
160 <h3 id={`source-${source.id}`} className="text-sm font-semibold">
161 {source.name}
162 </h3>
163 {integration && <Badge tone={source.connected ? "success" : "neutral"}>{source.connected ? "Connected" : "Not connected"}</Badge>}
164 {mcp && (
165 <a href={source.href ?? "#"} target="_blank" rel="noreferrer" className="inline-flex items-center gap-1 truncate font-mono text-xs text-muted hover:text-fg">
166 {source.href}
167 <ExternalLink size={11} aria-hidden />
168 </a>
169 )}
170 </div>
171 <div className="flex shrink-0 flex-wrap items-center gap-2">
The site is built from its shared components: one Button with its variants and sizes, one Badge, Card for every panel, Alert for notices, Kbd for keys, Table for the security tables, and Avatar, Command, Progress, ScrollArea, ToggleGroup, Collapsible and Accordion in the kit; raw buttons, hand-drawn cards and pills and per-file button class lists are gone, outline buttons stand the same height as filled ones, and the phone's Ask g1t loses its tile. Every page was compared pixel by pixel before and after.172 {integration && !source.connected && (isOwner ? <ButtonLink to={source.href ?? askHref} variant="outline">Connect</ButtonLink> : <ButtonLink to={askHref} variant="outline">Ask an owner</ButtonLink>)}
Each agent has an Abilities tab: g1t's built-ins, always on within the asker's access; its computer, coming; each connected integration's actions one row each, read, import, comment or resolve, with a level for each, alone, alone when the person asked for it, ask first or never, and whose connection it runs on; and MCP servers an owner adds. Reading is alone, writing inside g1t follows today's choices, anything that leaves g1t asks first, and production deploys can't go above ask. The agents service enforces every level: ask first posts a card to allow or deny and parks a session until it's answered, a refusal names its rule in the transcript and the audit log, and a missing ability posts a request to owners. The agent abilities guide says how.173 {integration && source.connected && source.href && (
174 <Link to={source.href} className="text-xs text-muted underline-offset-2 hover:underline">
175 Manage
176 </Link>
177 )}
178 {mcp && isOwner && (
179 <>
180 <fetcher.Form method="post">
181 <input type="hidden" name="intent" value="mcp_refresh" />
182 <input type="hidden" name="server" value={source.id} />
183 <Hint label="List its tools again">
The site is built from its shared components: one Button with its variants and sizes, one Badge, Card for every panel, Alert for notices, Kbd for keys, Table for the security tables, and Avatar, Command, Progress, ScrollArea, ToggleGroup, Collapsible and Accordion in the kit; raw buttons, hand-drawn cards and pills and per-file button class lists are gone, outline buttons stand the same height as filled ones, and the phone's Ask g1t loses its tile. Every page was compared pixel by pixel before and after.184 <SubmitButton variant="outline" icon pending="" className="inline-flex size-8 items-center justify-center rounded-md border border-line text-muted hover:border-line-strong hover:text-fg" fetcher={fetcher} match={{ intent: "mcp_refresh", server: source.id }} aria-label={`List ${source.name}'s tools again`}>
Each agent has an Abilities tab: g1t's built-ins, always on within the asker's access; its computer, coming; each connected integration's actions one row each, read, import, comment or resolve, with a level for each, alone, alone when the person asked for it, ask first or never, and whose connection it runs on; and MCP servers an owner adds. Reading is alone, writing inside g1t follows today's choices, anything that leaves g1t asks first, and production deploys can't go above ask. The agents service enforces every level: ask first posts a card to allow or deny and parks a session until it's answered, a refusal names its rule in the transcript and the audit log, and a missing ability posts a request to owners. The agent abilities guide says how.185 <RefreshCw size={14} />
186 </SubmitButton>
187 </Hint>
188 </fetcher.Form>
189 <fetcher.Form method="post" onSubmit={(event) => !confirm(`Remove the ${source.name} server from ${agent.display_name}? Its tools stop being offered at once.`) && event.preventDefault()}>
190 <input type="hidden" name="intent" value="mcp_remove" />
191 <input type="hidden" name="server" value={source.id} />
192 <Hint label="Remove this server">
The site is built from its shared components: one Button with its variants and sizes, one Badge, Card for every panel, Alert for notices, Kbd for keys, Table for the security tables, and Avatar, Command, Progress, ScrollArea, ToggleGroup, Collapsible and Accordion in the kit; raw buttons, hand-drawn cards and pills and per-file button class lists are gone, outline buttons stand the same height as filled ones, and the phone's Ask g1t loses its tile. Every page was compared pixel by pixel before and after.193 <SubmitButton variant="destructive" icon pending="" className="inline-flex size-8 items-center justify-center rounded-md border border-danger/40 text-danger hover:border-danger hover:bg-danger/10" fetcher={fetcher} match={{ intent: "mcp_remove", server: source.id }} aria-label={`Remove ${source.name}`}>
Each agent has an Abilities tab: g1t's built-ins, always on within the asker's access; its computer, coming; each connected integration's actions one row each, read, import, comment or resolve, with a level for each, alone, alone when the person asked for it, ask first or never, and whose connection it runs on; and MCP servers an owner adds. Reading is alone, writing inside g1t follows today's choices, anything that leaves g1t asks first, and production deploys can't go above ask. The agents service enforces every level: ask first posts a card to allow or deny and parks a session until it's answered, a refusal names its rule in the transcript and the audit log, and a missing ability posts a request to owners. The agent abilities guide says how.194 <Trash2 size={14} />
195 </SubmitButton>
196 </Hint>
197 </fetcher.Form>
198 </>
199 )}
200 </div>
201 </header>
202 )}
203 {source.note && <p className="px-4 py-3 text-sm text-muted">{source.note}</p>}
204 {source.abilities.length > 0 && (
205 <ul className="divide-y divide-line/60">
206 {source.abilities.map((ability) => (
207 <AbilityRow key={ability.id} ability={ability} source={source} agentName={agent.display_name} canEdit={canEdit && (!integration || source.connected)} fetcher={fetcher} />
208 ))}
209 </ul>
210 )}
211 </article>
212 );
213}
214
215/** Owners add an MCP server by name and address; its tools are listed from it before it is saved. */
216export function AddMcpServerDialog({ agentName, count, max }: { agentName: string; count: number; max: number }) {
217 const { fetcher, open, setOpen, error, busy } = useDialogFetcher("mcp-add");
218 const id = useId();
219 return (
220 <Dialog open={open} onOpenChange={setOpen}>
221 <DialogTrigger asChild>
The site is built from its shared components: one Button with its variants and sizes, one Badge, Card for every panel, Alert for notices, Kbd for keys, Table for the security tables, and Avatar, Command, Progress, ScrollArea, ToggleGroup, Collapsible and Accordion in the kit; raw buttons, hand-drawn cards and pills and per-file button class lists are gone, outline buttons stand the same height as filled ones, and the phone's Ask g1t loses its tile. Every page was compared pixel by pixel before and after.222 <Button type="button" variant="outline" disabled={count >= max}>
Each agent has an Abilities tab: g1t's built-ins, always on within the asker's access; its computer, coming; each connected integration's actions one row each, read, import, comment or resolve, with a level for each, alone, alone when the person asked for it, ask first or never, and whose connection it runs on; and MCP servers an owner adds. Reading is alone, writing inside g1t follows today's choices, anything that leaves g1t asks first, and production deploys can't go above ask. The agents service enforces every level: ask first posts a card to allow or deny and parks a session until it's answered, a refusal names its rule in the transcript and the audit log, and a missing ability posts a request to owners. The agent abilities guide says how.223 <Plus size={14} />
224 Add a server
225 </Button>
226 </DialogTrigger>
227 <DialogContent>
228 <DialogHeader>
229 <DialogTitle>Add an MCP server</DialogTitle>
230 <DialogDescription>
231 Its tools become abilities of {agentName}: each a write that asks first, unless the server says the tool only reads. The address must be HTTPS on a public host. Servers that need a key aren&apos;t supported yet.
232 </DialogDescription>
233 </DialogHeader>
234 <fetcher.Form method="post" className="grid gap-5">
235 <input type="hidden" name="intent" value="mcp_add" />
236 <Field>
237 <FieldLabel htmlFor={`${id}-name`}>Name</FieldLabel>
238 <Input id={`${id}-name`} name="name" placeholder="weather" required autoComplete="off" pattern="[a-z0-9][a-z0-9-]{1,31}" />
239 <FieldDescription>Lowercase letters, digits and hyphens. Tools are offered as name__tool.</FieldDescription>
240 </Field>
241 <Field>
242 <FieldLabel htmlFor={`${id}-url`}>Address</FieldLabel>
243 <Input id={`${id}-url`} name="url" type="url" placeholder="https://mcp.example.com/mcp" required autoComplete="off" />
244 <FieldDescription>Where it speaks MCP over HTTP.</FieldDescription>
245 </Field>
246 <FieldError>{error}</FieldError>
247 <DialogFooter>
The site is built from its shared components: one Button with its variants and sizes, one Badge, Card for every panel, Alert for notices, Kbd for keys, Table for the security tables, and Avatar, Command, Progress, ScrollArea, ToggleGroup, Collapsible and Accordion in the kit; raw buttons, hand-drawn cards and pills and per-file button class lists are gone, outline buttons stand the same height as filled ones, and the phone's Ask g1t loses its tile. Every page was compared pixel by pixel before and after.248 <Button type="button" variant="outline" onClick={() => setOpen(false)}>
Each agent has an Abilities tab: g1t's built-ins, always on within the asker's access; its computer, coming; each connected integration's actions one row each, read, import, comment or resolve, with a level for each, alone, alone when the person asked for it, ask first or never, and whose connection it runs on; and MCP servers an owner adds. Reading is alone, writing inside g1t follows today's choices, anything that leaves g1t asks first, and production deploys can't go above ask. The agents service enforces every level: ask first posts a card to allow or deny and parks a session until it's answered, a refusal names its rule in the transcript and the audit log, and a missing ability posts a request to owners. The agent abilities guide says how.249 Cancel
250 </Button>
251 <SubmitButton variant="accent" fetcher={fetcher} match={{ intent: "mcp_add" }} busy={busy} pending="Listing its tools…">
252 Add server
253 </SubmitButton>
254 </DialogFooter>
255 </fetcher.Form>
256 </DialogContent>
257 </Dialog>
258 );
259}
260
261export { McpServerCount };
262
263/** "2 of 10 servers". */
264function McpServerCount({ servers, max }: { servers: McpServer[]; max: number }) {
265 return <span className="text-faint">{servers.length ? `${servers.length} of ${max}` : ""}</span>;
266}