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| Chat has sounds. A short warm cue plays for a message in a conversation you have open but aren't looking at, a direct message, a mention of you and an agent finishing something for you, with a soft tick for sending that is off until you turn it on; never for your own messages, a muted conversation, a conversation you are looking at in a window that has the front, or while you have paused notifications, and never twice for one message or more than once in a second and a half. The cues are made by the browser itself in two sets, Soft and Bright, so nothing is downloaded; the Sounds and notifications section of your notification settings turns them on and off, picks the set and the volume, plays each one, and offers desktop notifications for when the window is behind; Do not disturb is the one pause everyone sees, set from the chat sidebar's bell, the settings, or your avatar menu, now with a two-hour choice, and the top bar's bell shows a dot while it's on. Your choices are kept with your account. The sound layer sits behind one small interface so the desktop app can play them natively later. The chat and notifications guides say the rules. | 1 | import { BellOff, MonitorSmartphone, Play, Volume2, VolumeX } from "lucide-react"; |
| 2 | import { useEffect, useState } from "react"; | |
| 3 | ||
| 4 | import { type SoundCue, type SoundSet, type SoundSettings, SOUND_CUES, cueOn } from "@g1t/contracts/sounds"; | |
| 5 | ||
| 6 | import { Button } from "../ui/button"; | |
| 7 | import { Card } from "../ui/card"; | |
| 8 | import { Hint } from "../ui/hint"; | |
| 9 | import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from "../ui/select"; | |
| 10 | import { Slider } from "../ui/slider"; | |
| 11 | import { Switch } from "../ui/switch"; | |
| 12 | import { ToggleGroup, ToggleGroupItem } from "../ui/toggle-group"; | |
| 13 | import { permission, pushChoice, setPresence, useOwnPresence } from "../../lib/notify-client"; | |
| 14 | import { PAUSE_FOR, type PauseFor, dndOn, pauseUntil, untilLabel } from "../../lib/presence"; | |
| 15 | import { applySoundSettings, preview, saveSoundSettings, useSoundSettings } from "../../lib/sounds"; | |
| 16 | ||
| 17 | const CUE: Record<Exclude<SoundCue, "call">, { label: string; detail: string }> = { | |
| 18 | message: { label: "New message", detail: "In a conversation you have open, while you're looking elsewhere." }, | |
| 19 | direct: { label: "Direct message", detail: "Someone, or an agent, messages you directly." }, | |
| 20 | mention: { label: "Mention", detail: "You were @mentioned." }, | |
| 21 | agent_done: { label: "Agent finished", detail: "An agent posts that it finished something for you." }, | |
| 22 | sent: { label: "Sent", detail: "A soft tick as your message goes." }, | |
| 23 | }; | |
| 24 | ||
| 25 | const SETS: { set: SoundSet; label: string; detail: string }[] = [ | |
| 26 | { set: "soft", label: "Soft", detail: "Warm and low." }, | |
| 27 | { set: "bright", label: "Bright", detail: "Higher and shorter." }, | |
| 28 | ]; | |
| 29 | ||
| 30 | type Desktop = "on" | "off" | "blocked" | "unsupported" | "pushed"; | |
| 31 | ||
| 32 | function desktopState(settings: SoundSettings): Desktop { | |
| 33 | if (typeof window === "undefined" || !("Notification" in window)) return "unsupported"; | |
| 34 | if (permission() === "denied") return "blocked"; | |
| 35 | if (pushChoice() === "on" && permission() === "granted") return "pushed"; | |
| 36 | return settings.desktop_toasts && permission() === "granted" ? "on" : "off"; | |
| 37 | } | |
| 38 | ||
| 39 | const DESKTOP_LINE: Record<Desktop, string> = { | |
| 40 | on: "On. While this window is behind another, a message to you shows as a system notification.", | |
| 41 | off: "Off. Turning it on asks this browser's permission once.", | |
| 42 | blocked: "Blocked by your browser. Allow notifications for this site in its settings, then come back.", | |
| 43 | unsupported: "This browser can't show system notifications.", | |
| 44 | pushed: "Browser notifications above already show a message to you whenever no tab is in front.", | |
| 45 | }; | |
| 46 | ||
| 47 | /** | |
| 48 | * Settings → Notifications, the sounds: whether anything plays, which set | |
| 49 | * and how loud, each cue on or off with a way to hear it, Do not disturb, | |
| 50 | * and system notifications from an open tab. Kept with the account by | |
| 51 | * identity (lib/sounds.ts saves; the root loader hands them over with the | |
| 52 | * page), except Do not disturb, which is your presence (services/notify). | |
| 53 | */ | |
| 54 | export function SoundSettingsSection({ initial }: { initial: SoundSettings | null }) { | |
| 55 | const settings = useSoundSettings(); | |
| 56 | const me = useOwnPresence(); | |
| 57 | const [now, setNow] = useState(() => Date.now()); | |
| 58 | const [said, setSaid] = useState<string | null>(null); | |
| 59 | const [desktop, setDesktop] = useState<Desktop>("off"); | |
| 60 | const [busy, setBusy] = useState(false); | |
| 61 | ||
| 62 | useEffect(() => { | |
| 63 | // The page's own read, in case the root's is older than a change made elsewhere. | |
| 64 | applySoundSettings(initial); | |
| 65 | }, [initial]); | |
| 66 | useEffect(() => setDesktop(desktopState(settings)), [settings]); | |
| 67 | useEffect(() => { | |
| 68 | const timer = setInterval(() => setNow(Date.now()), 30_000); | |
| 69 | return () => clearInterval(timer); | |
| 70 | }, []); | |
| 71 | ||
| 72 | const save = async (change: Parameters<typeof saveSoundSettings>[0]) => { | |
| 73 | const saved = await saveSoundSettings(change); | |
| 74 | setSaid(saved ? null : "That didn't save. Try again in a moment."); | |
| 75 | }; | |
| 76 | ||
| 77 | const toggleDesktop = async (on: boolean) => { | |
| 78 | if (!on) return save({ desktop_toasts: false }); | |
| 79 | setBusy(true); | |
| 80 | try { | |
| 81 | // Only ever from this click: never when a page loads. | |
| 82 | const answer = permission() === "granted" ? "granted" : await Notification.requestPermission(); | |
| 83 | if (answer !== "granted") { | |
| 84 | setDesktop(permission() === "denied" ? "blocked" : "off"); | |
| 85 | return; | |
| 86 | } | |
| 87 | await save({ desktop_toasts: true }); | |
| 88 | } finally { | |
| 89 | setBusy(false); | |
| 90 | } | |
| 91 | }; | |
| 92 | ||
| 93 | const paused = dndOn(me, now); | |
| 94 | const dndValue = paused ? "on" : "off"; | |
| 95 | const setDnd = (value: string) => { | |
| 96 | if (value === "off") { | |
| 97 | void setPresence({ dnd_until: null }, { dnd_until: null }); | |
| 98 | return; | |
| 99 | } | |
| 100 | if (value === "on") return; | |
| 101 | const until = pauseUntil(value as PauseFor, new Date()); | |
| 102 | void setPresence({ dnd_until: until }, { dnd_until: until }); | |
| 103 | }; | |
| 104 | ||
| 105 | const off = !settings.sounds_enabled; | |
| 106 | const desktopLocked = desktop === "blocked" || desktop === "unsupported" || desktop === "pushed"; | |
| 107 | ||
| 108 | return ( | |
| 109 | <section aria-labelledby="sounds-heading" className="space-y-4"> | |
| 110 | <div> | |
| 111 | <h2 id="sounds-heading" className="text-sm font-semibold"> | |
| 112 | Sounds & notifications | |
| 113 | </h2> | |
| 114 | <p className="mt-1 text-sm text-muted"> | |
| 115 | What you hear when chat moves, on every device you sign in on. Nothing sounds for the conversation you're looking at, for your own | |
| 116 | messages, or in a muted conversation. | |
| 117 | </p> | |
| 118 | </div> | |
| 119 | ||
| 120 | <Card divided> | |
| 121 | <div className="flex items-center gap-4 p-4"> | |
| 122 | <span className="flex size-8 shrink-0 items-center justify-center rounded-lg bg-accent/12 text-accent"> | |
| 123 | {off ? <VolumeX size={16} /> : <Volume2 size={16} />} | |
| 124 | </span> | |
| 125 | <div className="min-w-0 grow"> | |
| 126 | <p className="text-sm font-medium text-fg">Sounds</p> | |
| 127 | <p className="mt-0.5 text-xs text-muted">{off ? "Off. Chat is silent; counts and pop-ups still show." : "On. A short sound for what is for you."}</p> | |
| 128 | </div> | |
| 129 | <Switch checked={settings.sounds_enabled} onCheckedChange={(on) => void save({ sounds_enabled: on })} aria-label="Sounds" /> | |
| 130 | </div> | |
| 131 | ||
| 132 | <div className={`space-y-4 p-4 ${off ? "opacity-60" : ""}`}> | |
| 133 | <div className="flex flex-wrap items-center gap-3"> | |
| 134 | <div className="min-w-0 grow"> | |
| 135 | <p className="text-sm font-medium text-fg">Sound set</p> | |
| 136 | <p className="mt-0.5 text-xs text-muted">{SETS.find((s) => s.set === settings.sound_set)?.detail ?? ""} Press play on any sound to hear it.</p> | |
| 137 | </div> | |
| 138 | <ToggleGroup | |
| 139 | type="single" | |
| 140 | variant="outline" | |
| 141 | size="sm" | |
| 142 | value={settings.sound_set} | |
| 143 | disabled={off} | |
| 144 | onValueChange={(value) => { | |
| 145 | if (!value) return; | |
| 146 | const set = value as SoundSet; | |
| 147 | void save({ sound_set: set }); | |
| 148 | preview("message", set, settings.sound_volume); | |
| 149 | }} | |
| 150 | aria-label="Sound set" | |
| 151 | > | |
| 152 | {SETS.map((choice) => ( | |
| 153 | <ToggleGroupItem key={choice.set} value={choice.set} className="px-3"> | |
| 154 | {choice.label} | |
| 155 | </ToggleGroupItem> | |
| 156 | ))} | |
| 157 | </ToggleGroup> | |
| 158 | </div> | |
| 159 | ||
| 160 | <div className="flex items-center gap-3"> | |
| 161 | <p id="volume-label" className="w-16 shrink-0 text-sm font-medium text-fg"> | |
| 162 | Volume | |
| 163 | </p> | |
| 164 | <Slider | |
| 165 | value={[settings.sound_volume]} | |
| 166 | min={0} | |
| 167 | max={100} | |
| 168 | step={5} | |
| 169 | disabled={off} | |
| 170 | aria-labelledby="volume-label" | |
| 171 | onValueChange={([value]) => { | |
| 172 | if (value == null) return; | |
| 173 | applySoundSettings({ ...settings, sound_volume: value }); | |
| 174 | }} | |
| 175 | onValueCommit={([value]) => { | |
| 176 | if (value == null) return; | |
| 177 | void save({ sound_volume: value }); | |
| 178 | preview("message", settings.sound_set, value); | |
| 179 | }} | |
| 180 | className="grow" | |
| 181 | /> | |
| 182 | <span className="w-10 shrink-0 text-right text-xs text-muted tabular-nums">{settings.sound_volume}%</span> | |
| 183 | </div> | |
| 184 | </div> | |
| 185 | ||
| 186 | <ul className={off ? "opacity-60" : ""} aria-label="Sounds"> | |
| 187 | {SOUND_CUES.map((cue) => ( | |
| 188 | <li key={cue} className="flex items-center gap-3 px-4 py-2.5"> | |
| 189 | <Hint label={`Play ${CUE[cue].label.toLowerCase()}`}> | |
| 190 | <Button | |
| 191 | type="button" | |
| 192 | variant="outline" | |
| 193 | size="icon-xs" | |
| 194 | aria-label={`Play ${CUE[cue].label.toLowerCase()}`} | |
| 195 | onClick={() => preview(cue, settings.sound_set, settings.sound_volume)} | |
| 196 | > | |
| 197 | <Play size={13} /> | |
| 198 | </Button> | |
| 199 | </Hint> | |
| 200 | <div className="min-w-0 grow"> | |
| 201 | <p className="text-sm text-fg">{CUE[cue].label}</p> | |
| 202 | <p className="truncate text-xs text-muted">{CUE[cue].detail}</p> | |
| 203 | </div> | |
| 204 | <Switch | |
| 205 | size="sm" | |
| 206 | checked={cueOn(settings, cue)} | |
| 207 | disabled={off} | |
| 208 | onCheckedChange={(on) => void save({ sound_cues: { [cue]: on } })} | |
| 209 | aria-label={CUE[cue].label} | |
| 210 | /> | |
| 211 | </li> | |
| 212 | ))} | |
| 213 | </ul> | |
| 214 | </Card> | |
| 215 | ||
| 216 | <Card divided> | |
| 217 | <div className="flex flex-wrap items-center gap-3 p-4"> | |
| 218 | <span className={`flex size-8 shrink-0 items-center justify-center rounded-lg ${paused ? "bg-warn/15 text-warn" : "bg-accent/12 text-accent"}`}> | |
| 219 | <BellOff size={16} /> | |
| 220 | </span> | |
| 221 | <div className="min-w-0 grow basis-40"> | |
| 222 | <p className="text-sm font-medium text-fg">Do not disturb</p> | |
| 223 | <p className="mt-0.5 text-xs text-muted" role="status"> | |
| 224 | {paused && me?.dnd_until | |
| 225 | ? `On, ${untilLabel(me.dnd_until, new Date(now))}. No sounds, pop-ups or browser notifications; counts still move.` | |
| 226 | : "Silence sounds, pop-ups and browser notifications for a while. Everyone sees your amber dot."} | |
| 227 | </p> | |
| 228 | </div> | |
| 229 | <Select value={dndValue} onValueChange={setDnd}> | |
| 230 | <SelectTrigger size="sm" className="w-44" aria-label="Do not disturb"> | |
| 231 | <SelectValue /> | |
| 232 | </SelectTrigger> | |
| 233 | <SelectContent> | |
| 234 | <SelectItem value="off">Off</SelectItem> | |
| 235 | {paused && me?.dnd_until && <SelectItem value="on">On, {untilLabel(me.dnd_until, new Date(now))}</SelectItem>} | |
| 236 | {PAUSE_FOR.map((choice) => ( | |
| 237 | <SelectItem key={choice.key} value={choice.key}> | |
| 238 | {choice.label.replace(/^For /, "For ").replace("Until tomorrow", "Until tomorrow, 9:00")} | |
| 239 | </SelectItem> | |
| 240 | ))} | |
| 241 | </SelectContent> | |
| 242 | </Select> | |
| 243 | </div> | |
| 244 | <div className="flex items-start gap-4 p-4"> | |
| 245 | <span className="mt-0.5 flex size-8 shrink-0 items-center justify-center rounded-lg bg-accent/12 text-accent"> | |
| 246 | <MonitorSmartphone size={16} /> | |
| 247 | </span> | |
| 248 | <div className="min-w-0 grow"> | |
| 249 | <p className="text-sm font-medium text-fg">Desktop notifications</p> | |
| 250 | <p className="mt-0.5 text-xs text-muted" role="status"> | |
| 251 | {DESKTOP_LINE[desktop]} | |
| 252 | </p> | |
| 253 | </div> | |
| 254 | <Switch | |
| 255 | checked={desktop === "on"} | |
| 256 | disabled={desktopLocked || busy} | |
| 257 | onCheckedChange={(on) => void toggleDesktop(on)} | |
| 258 | aria-label="Desktop notifications" | |
| 259 | /> | |
| 260 | </div> | |
| 261 | </Card> | |
| 262 | {said && <p className="text-xs text-danger">{said}</p>} | |
| 263 | </section> | |
| 264 | ); | |
| 265 | } |