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| One kind of access token; presence and status; usernames keep their case; the tour is a miniature of the real app; icons for password managers | 1 | /** |
| 2 | * Presence and status in the browser, apart from the browser: the status | |
| 3 | * presets, what "clear after" and "pause notifications" mean as times, how | |
| 4 | * a person shows (dot and words), and when a tab counts as idle. Pure, so | |
| 5 | * it is tested on its own; the store and the socket are in | |
| 6 | * lib/notify-client.ts, the menus in components/presence.tsx. | |
| 7 | * | |
| 8 | * Times are the viewer's own: "today" ends at their midnight, "until | |
| 9 | * tomorrow" is their 9 in the morning. The feed only keeps the instant. | |
| 10 | */ | |
| 11 | import type { PersonStatus, Presence, PresenceEntry } from "@g1t/contracts"; | |
| 12 | ||
| 13 | /** A tab with no input for this long is idle; when every tab is, the person shows away. */ | |
| 14 | export const IDLE_MS = 10 * 60_000; | |
| 15 | ||
| 16 | export type ClearAfter = "30m" | "1h" | "4h" | "today" | "week" | "never" | "custom"; | |
| 17 | ||
| 18 | export const CLEAR_AFTER: { key: ClearAfter; label: string }[] = [ | |
| 19 | { key: "30m", label: "30 minutes" }, | |
| 20 | { key: "1h", label: "1 hour" }, | |
| 21 | { key: "4h", label: "4 hours" }, | |
| 22 | { key: "today", label: "Today" }, | |
| 23 | { key: "week", label: "This week" }, | |
| 24 | { key: "never", label: "Don't clear" }, | |
| 25 | { key: "custom", label: "Choose a time…" }, | |
| 26 | ]; | |
| 27 | ||
| 28 | export type StatusPreset = { emoji: string; text: string; clear: ClearAfter }; | |
| 29 | ||
| 30 | /** The statuses offered first: one click each. */ | |
| 31 | export const STATUS_PRESETS: StatusPreset[] = [ | |
| 32 | { emoji: "🗓️", text: "In a meeting", clear: "1h" }, | |
| 33 | { emoji: "🚌", text: "Commuting", clear: "30m" }, | |
| 34 | { emoji: "🎯", text: "Focusing", clear: "1h" }, | |
| 35 | { emoji: "🤒", text: "Out sick", clear: "today" }, | |
| 36 | { emoji: "🌴", text: "On vacation", clear: "never" }, | |
| 37 | ]; | |
| 38 | ||
| Chat has sounds. A short warm cue plays for a message in a conversation you have open but aren't looking at, a direct message, a mention of you and an agent finishing something for you, with a soft tick for sending that is off until you turn it on; never for your own messages, a muted conversation, a conversation you are looking at in a window that has the front, or while you have paused notifications, and never twice for one message or more than once in a second and a half. The cues are made by the browser itself in two sets, Soft and Bright, so nothing is downloaded; the Sounds and notifications section of your notification settings turns them on and off, picks the set and the volume, plays each one, and offers desktop notifications for when the window is behind; Do not disturb is the one pause everyone sees, set from the chat sidebar's bell, the settings, or your avatar menu, now with a two-hour choice, and the top bar's bell shows a dot while it's on. Your choices are kept with your account. The sound layer sits behind one small interface so the desktop app can play them natively later. The chat and notifications guides say the rules. | 39 | export type PauseFor = "30m" | "1h" | "2h" | "tomorrow"; |
| One kind of access token; presence and status; usernames keep their case; the tour is a miniature of the real app; icons for password managers | 40 | |
| 41 | export const PAUSE_FOR: { key: PauseFor; label: string }[] = [ | |
| 42 | { key: "30m", label: "For 30 minutes" }, | |
| 43 | { key: "1h", label: "For 1 hour" }, | |
| Chat has sounds. A short warm cue plays for a message in a conversation you have open but aren't looking at, a direct message, a mention of you and an agent finishing something for you, with a soft tick for sending that is off until you turn it on; never for your own messages, a muted conversation, a conversation you are looking at in a window that has the front, or while you have paused notifications, and never twice for one message or more than once in a second and a half. The cues are made by the browser itself in two sets, Soft and Bright, so nothing is downloaded; the Sounds and notifications section of your notification settings turns them on and off, picks the set and the volume, plays each one, and offers desktop notifications for when the window is behind; Do not disturb is the one pause everyone sees, set from the chat sidebar's bell, the settings, or your avatar menu, now with a two-hour choice, and the top bar's bell shows a dot while it's on. Your choices are kept with your account. The sound layer sits behind one small interface so the desktop app can play them natively later. The chat and notifications guides say the rules. | 44 | { key: "2h", label: "For 2 hours" }, |
| One kind of access token; presence and status; usernames keep their case; the tour is a miniature of the real app; icons for password managers | 45 | { key: "tomorrow", label: "Until tomorrow" }, |
| 46 | ]; | |
| 47 | ||
| 48 | const MINUTE = 60_000; | |
| 49 | ||
| 50 | /** The next midnight after `now`, the viewer's. */ | |
| 51 | function nextMidnight(now: Date): Date { | |
| 52 | const at = new Date(now); | |
| 53 | at.setHours(24, 0, 0, 0); | |
| 54 | return at; | |
| 55 | } | |
| 56 | ||
| 57 | /** | |
| 58 | * When a status set now clears, as an instant; null keeps it until | |
| 59 | * changed. `custom` is a `datetime-local` value, in the viewer's time. | |
| 60 | */ | |
| 61 | export function clearAtFor(choice: ClearAfter, now: Date, custom?: string | null): string | null { | |
| 62 | switch (choice) { | |
| 63 | case "30m": | |
| 64 | return new Date(now.getTime() + 30 * MINUTE).toISOString(); | |
| 65 | case "1h": | |
| 66 | return new Date(now.getTime() + 60 * MINUTE).toISOString(); | |
| 67 | case "4h": | |
| 68 | return new Date(now.getTime() + 240 * MINUTE).toISOString(); | |
| 69 | case "today": | |
| 70 | return nextMidnight(now).toISOString(); | |
| 71 | case "week": { | |
| 72 | // The end of Sunday: the coming Monday's midnight. | |
| 73 | const at = nextMidnight(now); | |
| 74 | while (at.getDay() !== 1) at.setDate(at.getDate() + 1); | |
| 75 | return at.toISOString(); | |
| 76 | } | |
| 77 | case "never": | |
| 78 | return null; | |
| 79 | case "custom": { | |
| 80 | const at = custom ? new Date(custom) : null; | |
| 81 | return at && Number.isFinite(at.getTime()) && at.getTime() > now.getTime() ? at.toISOString() : null; | |
| 82 | } | |
| 83 | } | |
| 84 | } | |
| 85 | ||
| Chat has sounds. A short warm cue plays for a message in a conversation you have open but aren't looking at, a direct message, a mention of you and an agent finishing something for you, with a soft tick for sending that is off until you turn it on; never for your own messages, a muted conversation, a conversation you are looking at in a window that has the front, or while you have paused notifications, and never twice for one message or more than once in a second and a half. The cues are made by the browser itself in two sets, Soft and Bright, so nothing is downloaded; the Sounds and notifications section of your notification settings turns them on and off, picks the set and the volume, plays each one, and offers desktop notifications for when the window is behind; Do not disturb is the one pause everyone sees, set from the chat sidebar's bell, the settings, or your avatar menu, now with a two-hour choice, and the top bar's bell shows a dot while it's on. Your choices are kept with your account. The sound layer sits behind one small interface so the desktop app can play them natively later. The chat and notifications guides say the rules. | 86 | /** When notifications resume: in half an hour, an hour, two hours, or at nine tomorrow morning. */ |
| One kind of access token; presence and status; usernames keep their case; the tour is a miniature of the real app; icons for password managers | 87 | export function pauseUntil(choice: PauseFor, now: Date): string { |
| 88 | if (choice === "30m") return new Date(now.getTime() + 30 * MINUTE).toISOString(); | |
| 89 | if (choice === "1h") return new Date(now.getTime() + 60 * MINUTE).toISOString(); | |
| Chat has sounds. A short warm cue plays for a message in a conversation you have open but aren't looking at, a direct message, a mention of you and an agent finishing something for you, with a soft tick for sending that is off until you turn it on; never for your own messages, a muted conversation, a conversation you are looking at in a window that has the front, or while you have paused notifications, and never twice for one message or more than once in a second and a half. The cues are made by the browser itself in two sets, Soft and Bright, so nothing is downloaded; the Sounds and notifications section of your notification settings turns them on and off, picks the set and the volume, plays each one, and offers desktop notifications for when the window is behind; Do not disturb is the one pause everyone sees, set from the chat sidebar's bell, the settings, or your avatar menu, now with a two-hour choice, and the top bar's bell shows a dot while it's on. Your choices are kept with your account. The sound layer sits behind one small interface so the desktop app can play them natively later. The chat and notifications guides say the rules. | 90 | if (choice === "2h") return new Date(now.getTime() + 120 * MINUTE).toISOString(); |
| One kind of access token; presence and status; usernames keep their case; the tour is a miniature of the real app; icons for password managers | 91 | const at = nextMidnight(now); |
| 92 | at.setHours(9, 0, 0, 0); | |
| 93 | return at.toISOString(); | |
| 94 | } | |
| 95 | ||
| 96 | /** Whether an instant is still ahead. */ | |
| 97 | function ahead(value: string | null | undefined, now: number): boolean { | |
| 98 | if (!value) return false; | |
| 99 | const at = Date.parse(value); | |
| 100 | return Number.isFinite(at) && at > now; | |
| 101 | } | |
| 102 | ||
| 103 | /** A status as it stands now: gone once its time has passed, even before the feed says so. */ | |
| 104 | export function liveStatus(status: PersonStatus | null | undefined, now: number): PersonStatus | null { | |
| 105 | if (!status) return null; | |
| 106 | return status.clear_at && !ahead(status.clear_at, now) ? null : status; | |
| 107 | } | |
| 108 | ||
| 109 | export function dndOn(entry: Pick<PresenceEntry, "dnd_until"> | null | undefined, now: number): boolean { | |
| 110 | return ahead(entry?.dnd_until, now); | |
| 111 | } | |
| 112 | ||
| 113 | /** What a person's dot shows. */ | |
| 114 | export type Shown = "active" | "away" | "dnd" | "offline"; | |
| 115 | ||
| 116 | export function shownAs(entry: Pick<PresenceEntry, "presence" | "dnd_until"> | null | undefined, now: number): Shown { | |
| 117 | if (!entry || entry.presence === "offline") return "offline"; | |
| 118 | if (dndOn(entry, now)) return "dnd"; | |
| 119 | return entry.presence; | |
| 120 | } | |
| 121 | ||
| 122 | export const SHOWN_LABEL: Record<Shown, string> = { | |
| 123 | active: "Active", | |
| 124 | away: "Away", | |
| 125 | dnd: "Notifications paused", | |
| 126 | offline: "Offline", | |
| 127 | }; | |
| 128 | ||
| 129 | export function presenceLabel(presence: Presence): string { | |
| 130 | return SHOWN_LABEL[presence]; | |
| 131 | } | |
| 132 | ||
| 133 | /** | |
| 134 | * "until 3:30 PM", "until tomorrow 9:00 AM", "until Mon 9:00 AM" or | |
| 135 | * "until 12 Oct": short words for when something ends, the viewer's time. | |
| 136 | */ | |
| 137 | export function untilLabel(value: string, now: Date, locale?: string): string { | |
| 138 | const at = new Date(value); | |
| 139 | if (!Number.isFinite(at.getTime())) return ""; | |
| 140 | const clock = at.toLocaleTimeString(locale, { hour: "numeric", minute: "2-digit" }); | |
| 141 | const day = (d: Date) => new Date(d.getFullYear(), d.getMonth(), d.getDate()).getTime(); | |
| 142 | const days = Math.round((day(at) - day(now)) / (24 * 3600 * 1000)); | |
| 143 | // Midnight is the end of the day before: "until tomorrow" reads better as "today". | |
| 144 | const midnight = at.getHours() === 0 && at.getMinutes() === 0; | |
| 145 | if (days === 0) return `until ${clock}`; | |
| 146 | if (days === 1 && midnight) return "until the end of today"; | |
| 147 | if (days === 1) return `until tomorrow ${clock}`; | |
| 148 | if (days <= 7 && midnight) return `until the end of ${new Date(at.getTime() - 1).toLocaleDateString(locale, { weekday: "long" })}`; | |
| 149 | if (days < 7) return `until ${at.toLocaleDateString(locale, { weekday: "short" })} ${clock}`; | |
| 150 | return `until ${at.toLocaleDateString(locale, { day: "numeric", month: "short" })}`; | |
| 151 | } | |
| 152 | ||
| 153 | /** A status in words, for screen readers and hints: "🗓️ In a meeting, until 3:30 PM". */ | |
| 154 | export function statusWords(status: PersonStatus, now: Date, locale?: string): string { | |
| 155 | const text = [status.emoji, status.text].filter(Boolean).join(" "); | |
| 156 | return status.clear_at ? `${text}, ${untilLabel(status.clear_at, now, locale)}` : text; | |
| 157 | } | |
| 158 | ||
| 159 | /** Whether a tab is idle: no input for `IDLE_MS`. */ | |
| 160 | export function isIdle(lastInput: number, now: number): boolean { | |
| 161 | return now - lastInput >= IDLE_MS; | |
| 162 | } | |
| 163 | ||
| 164 | /** A custom emoji's `:name:`, or null for an ordinary emoji. */ | |
| 165 | export function customEmojiName(emoji: string | null | undefined): string | null { | |
| 166 | const match = emoji ? /^:([a-z0-9_+-]{1,64}):$/.exec(emoji) : null; | |
| 167 | return match ? match[1]! : null; | |
| 168 | } | |
| 169 | ||
| 170 | /** A `datetime-local` value for an instant, in the viewer's time: what the custom time field starts at. */ | |
| 171 | export function localInputValue(at: Date): string { | |
| 172 | const pad = (n: number) => String(n).padStart(2, "0"); | |
| 173 | return `${at.getFullYear()}-${pad(at.getMonth() + 1)}-${pad(at.getDate())}T${pad(at.getHours())}:${pad(at.getMinutes())}`; | |
| 174 | } | |
| 175 | ||
| 176 | /** | |
| 177 | * People by id and by username (lowercased), after a word from the feed: | |
| 178 | * all of a workspace (`full`), or some who changed. A later word wins. | |
| 179 | */ | |
| 180 | export function mergePeople( | |
| 181 | people: Record<string, PresenceEntry>, | |
| 182 | incoming: PresenceEntry[], | |
| 183 | full: boolean, | |
| 184 | ): Record<string, PresenceEntry> { | |
| 185 | const next: Record<string, PresenceEntry> = { ...people }; | |
| 186 | let changed = false; | |
| 187 | for (const entry of incoming) { | |
| 188 | if (!entry?.user_id) continue; | |
| 189 | const before = next[entry.user_id]; | |
| 190 | if (before && before.at > entry.at) continue; | |
| 191 | next[entry.user_id] = entry; | |
| 192 | changed = true; | |
| 193 | } | |
| 194 | return changed || full ? next : people; | |
| 195 | } |