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One kind of access token; presence and status; usernames keep their case; the tour is a miniature of the real app; icons for password managers1/**
2 * Presence and status, apart from the Durable Objects that keep them: how
3 * a person's open tabs make them active, away or offline; what a status
4 * may say and when it clears; when Do Not Disturb holds. Pure, so the
5 * rules are tested on their own (presence.test.ts).
6 *
7 * - **Presence** comes from the tabs: none open is `offline`; every tab
8 * idle (no input for a while, as each tab reports), or away set by hand,
9 * is `away`; otherwise `active`.
10 * - **Status** is an emoji and a few words with an optional time it clears
11 * at. Past that time it is gone, whether or not anyone has looked.
12 * - **Source**: a status set by hand is never replaced by a calendar's or
13 * an integration's; theirs replace each other.
14 */
15import type { OwnPresence, PersonStatus, Presence, PresenceChange, PresenceEntry, StatusSource } from "@g1t/contracts";
16
17/** The longest a status's words may be. */
18export const MAX_STATUS_TEXT = 100;
19/** The longest an emoji may be: a flag or a family is several code points; `:custom-name:` fits too. */
20const MAX_EMOJI = 40;
21/** The furthest ahead a status or Do Not Disturb may be set to end: a year. */
22export const MAX_AHEAD_MS = 366 * 24 * 3600 * 1000;
23/** How long the last tab may be gone before its person shows offline: a reload or a workspace switch is not leaving. */
24export const OFFLINE_GRACE_MS = 30_000;
25
26const SOURCES: readonly StatusSource[] = ["manual", "calendar", "integration"];
27
28/** A tab as presence sees it. */
29export type PresenceTab = { idle: boolean };
30
31/** What the feed keeps of its person's presence. */
32export type Kept = {
33 away_manual: boolean;
34 dnd_until: string | null;
35 status: PersonStatus | null;
36};
37
38export const NOTHING_KEPT: Kept = { away_manual: false, dnd_until: null, status: null };
39
40/** Presence from the open tabs and whether they set themselves away. */
41export function presenceOf(tabs: PresenceTab[], awayManual: boolean): Presence {
42 if (tabs.length === 0) return "offline";
43 if (awayManual) return "away";
44 return tabs.every((tab) => tab.idle) ? "away" : "active";
45}
46
47function time(value: string | null | undefined): number | null {
48 if (typeof value !== "string" || !value) return null;
49 const at = Date.parse(value);
50 return Number.isFinite(at) ? at : null;
51}
52
53/** A time to end at, checked: in the future and within a year; null when it is not one. */
54export function futureTime(value: unknown, now: number): string | null {
55 const at = time(typeof value === "string" ? value : null);
56 if (at == null || at <= now || at > now + MAX_AHEAD_MS) return null;
57 return new Date(at).toISOString();
58}
59
60/** Whether Do Not Disturb holds at `now`. */
61export function dndOn(dndUntil: string | null | undefined, now: number): boolean {
62 const at = time(dndUntil);
63 return at != null && at > now;
64}
65
66/** A status as it stands at `now`: gone once its time has passed. */
67export function liveStatus(status: PersonStatus | null | undefined, now: number): PersonStatus | null {
68 if (!status) return null;
69 const clear = time(status.clear_at);
70 return clear != null && clear <= now ? null : status;
71}
72
73/** What is kept, with everything that has run out taken away. */
74export function current(kept: Kept, now: number): Kept {
75 return {
76 away_manual: kept.away_manual,
77 dnd_until: dndOn(kept.dnd_until, now) ? kept.dnd_until : null,
78 status: liveStatus(kept.status, now),
79 };
80}
81
82/** A status as sent, checked and trimmed; null when it says nothing. */
83export function cleanStatus(value: unknown, now: number): PersonStatus | null {
84 if (!value || typeof value !== "object") return null;
85 const s = value as Record<string, unknown>;
86 const text = typeof s.text === "string" ? s.text.replace(/\s+/g, " ").trim().slice(0, MAX_STATUS_TEXT) : "";
87 const emoji = typeof s.emoji === "string" ? s.emoji.trim().slice(0, MAX_EMOJI) : "";
88 if (!text && !emoji) return null;
89 const source = SOURCES.find((known) => known === s.source) ?? "manual";
90 // A time already past, or too far off, is no time: kept until changed only when none was given.
91 const clearAt = s.clear_at == null ? null : futureTime(s.clear_at, now);
92 if (s.clear_at != null && clearAt == null) return null;
93 return { emoji: emoji || null, text, clear_at: clearAt, source, set_at: new Date(now).toISOString() };
94}
95
96/**
97 * What is kept after a change. A status from a calendar or an integration
98 * never replaces one set by hand, and clearing from one of them clears only
99 * a status of theirs.
100 */
101export function applyChange(before: Kept, change: PresenceChange | null | undefined, now: number): Kept {
102 const kept = current(before, now);
103 const c = (change && typeof change === "object" ? change : {}) as PresenceChange;
104 const next: Kept = { ...kept };
105 if (typeof c.away === "boolean") next.away_manual = c.away;
106 if ("dnd_until" in c) next.dnd_until = c.dnd_until == null ? null : futureTime(c.dnd_until, now);
107 if ("status" in c) {
108 const source: StatusSource = (c.status && SOURCES.find((known) => known === c.status!.source)) || "manual";
109 const byHand = kept.status?.source === "manual";
110 if (source === "manual" || !byHand) next.status = c.status == null ? null : cleanStatus({ ...c.status, source }, now);
111 }
112 return next;
113}
114
115/** The next time something kept runs out, in ms; null when nothing will. */
116export function nextExpiry(kept: Kept, now: number): number | null {
117 const times = [time(kept.status?.clear_at), time(kept.dnd_until)].filter((at): at is number => at != null && at > now);
118 return times.length ? Math.min(...times) : null;
119}
120
121/** How a person shows to others. */
122export function entryOf(person: { user_id: string; username: string }, presence: Presence, kept: Kept, now: number): PresenceEntry {
123 const live = current(kept, now);
124 return { user_id: person.user_id, username: person.username, presence, dnd_until: live.dnd_until, status: live.status, at: now };
125}
126
127export function ownOf(entry: PresenceEntry, kept: Kept): OwnPresence {
128 return { ...entry, away_manual: kept.away_manual };
129}
130
131/** Whether two entries would show the same, whenever they were made. */
132export function sameEntry(a: PresenceEntry | null | undefined, b: PresenceEntry | null | undefined): boolean {
133 if (!a || !b) return a === b;
134 return (
135 a.presence === b.presence &&
136 a.username === b.username &&
137 a.dnd_until === b.dnd_until &&
138 JSON.stringify(a.status) === JSON.stringify(b.status)
139 );
140}
141
142/** An entry as it stands at `now`: Do Not Disturb and a status past their time are gone. */
143export function liveEntry(entry: PresenceEntry, now: number): PresenceEntry {
144 const status = liveStatus(entry.status, now);
145 const dnd = dndOn(entry.dnd_until, now) ? entry.dnd_until : null;
146 return status === entry.status && dnd === entry.dnd_until ? entry : { ...entry, status, dnd_until: dnd };
147}
148
People and teams are front and centre: one directory of people and agents with presence, local time, titles, teams and what each owns; profiles with manager and reports and the agents they work with; an org chart with each team's agents beside the person who leads it; and teams of any mix, with a lead, a channel, a budget agents keep to and the agents on them. Every agent is told its teams each turn (who leads, who owns what, who's around and who to page), and the team page shows exactly what. Member management is Members and invites; the people and teams guide says how.149/** The entries for `ids`, or every entry when none are named. */
150export function onlyPeople(entries: PresenceEntry[], ids: unknown[] | null): PresenceEntry[] {
151 if (!ids) return entries;
152 const wanted = new Set(ids.filter((id): id is string => typeof id === "string").slice(0, 5000));
153 return entries.filter((entry) => wanted.has(entry.user_id));
154}
155
One kind of access token; presence and status; usernames keep their case; the tour is a miniature of the real app; icons for password managers156/** What is kept, read back; nothing for anything that is not it. */
157export function readKept(json: string | null | undefined): Kept {
158 if (!json) return { ...NOTHING_KEPT };
159 try {
160 const value = JSON.parse(json) as Partial<Kept>;
161 return {
162 away_manual: value.away_manual === true,
163 dnd_until: typeof value.dnd_until === "string" ? value.dnd_until : null,
164 status: value.status && typeof value.status === "object" ? (value.status as PersonStatus) : null,
165 };
166 } catch {
167 return { ...NOTHING_KEPT };
168 }
169}
170
171/** Workspace slugs as the site sent them: lowercased, distinct, at most 200. */
172export function cleanWorkspaces(value: unknown): string[] {
173 if (!Array.isArray(value)) return [];
174 const out = new Set<string>();
175 for (const slug of value) {
176 if (typeof slug !== "string") continue;
177 const clean = slug.trim().toLowerCase();
178 if (/^[a-z0-9][a-z0-9-]{0,38}$/.test(clean)) out.add(clean);
179 if (out.size >= 200) break;
180 }
181 return [...out];
182}