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Redraw the opening artwork

Lanes are raised slabs with an agent riding each, bending into the merge queue drawn as stacked plates, with main a beam out of it carrying its commits. Labels sit clear of the shapes on leader lines, and the floor fades out at its edges.

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161161 const LAVENDER = "var(--color-merged)";
162162 const PEACH = "var(--color-warn)";
163163
164+/** A label off to the side of a shape, joined to it by a short line. */
165+function Callout({
166+ at,
167+ dx,
168+ dy,
169+ children,
170+ tone = "var(--color-muted)",
171+}: {
172+ at: [number, number];
173+ dx: number;
174+ dy: number;
175+ children: string;
176+ tone?: string;
177+}) {
178+ const [x, y] = at;
179+ const end: [number, number] = [x + dx, y + dy];
180+ return (
181+ <g>
182+ <line x1={x} y1={y} x2={end[0]} y2={end[1]} stroke="var(--color-faint)" strokeWidth={1} vectorEffect="non-scaling-stroke" />
183+ <circle cx={x} cy={y} r={1.8} fill="var(--color-faint)" />
184+ <text
185+ x={end[0] + (dx >= 0 ? 6 : -6)}
186+ y={end[1] + 3}
187+ textAnchor={dx >= 0 ? "start" : "end"}
188+ fill={tone}
189+ fontSize={9}
190+ fontFamily="var(--font-mono)"
191+ letterSpacing="0.12em"
192+ >
193+ {children}
194+ </text>
195+ </g>
196+ );
197+}
198+
164199 /**
165− * The hero: lanes of agents at work, each on its own track, converging
166− * through the queue into one main line that only moves forward.
200+ * The hero: agents at work on their own lanes, their changes bending into
201+ * the queue, where they are stacked and tested together, and one beam out
202+ * of it: main, only moving forward.
167203 */
168204 export function ConvergeArt({ className }: { className?: string }) {
169− const lanes = [20, 60, 100, 140, 180];
205+ const lanes = [0, 34, 68, 102];
206+ const agentsAt = [70, 30, 95, 50];
207+ const queue = { x: 196, y: 40, w: 36, d: 36 };
208+ const mid = queue.y + queue.d / 2;
170209 return (
171− <svg viewBox="-260 -70 560 300" className={className} role="img" aria-label="Agents on parallel lanes converging into main">
172− <Grid size={300} />
173− {/* The lanes, each with an agent at work. */}
210+ <svg viewBox="-150 -45 420 275" className={className} role="img" aria-label="Agents on parallel lanes converging through the queue into main">
211+ <defs>
212+ {/* The floor fades out towards its edges, so the drawing floats. */}
213+ <radialGradient id="floor-fade" cx="45%" cy="50%" r="60%">
214+ <stop offset="0%" stopColor="white" stopOpacity="1" />
215+ <stop offset="100%" stopColor="white" stopOpacity="0" />
216+ </radialGradient>
217+ <mask id="floor-mask">
218+ <rect x="-200" y="-100" width="600" height="400" fill="url(#floor-fade)" />
219+ </mask>
220+ </defs>
221+ <g mask="url(#floor-mask)">
222+ <Grid size={320} step={16} opacity={0.07} />
223+ </g>
224+
225+ {/* Lanes: a raised slab each, with an agent riding it. */}
174226 {lanes.map((y, index) => (
175227 <g key={y}>
176− <Plate x={0} y={y - 8} w={150} d={16} opacity={0.22} dots={false} />
177− <Track
178− points={[[0, y], [150, y], [205, 100]]}
179− stroke={index === 2 ? MINT : LAVENDER}
180− opacity={0.65}
181− dash="3 5"
182− flow
183− />
184− <Box x={30 + ((index * 37) % 80)} y={y - 6} w={12} d={12} h={10} stroke={LAVENDER} opacity={0.8} />
228+ <Box x={0} y={y} w={150} d={16} h={3} stroke="var(--color-fg)" opacity={0.22} top="var(--color-surface)" />
229+ <Box x={agentsAt[index]!} y={y + 2} z={3} w={12} d={12} h={12} stroke={LAVENDER} opacity={0.9} top="var(--color-raised)" />
185230 </g>
186231 ))}
187− {/* The queue: combinations stacked and checked before they land. */}
232+
233+ {/* Each lane bends into the queue. */}
234+ {lanes.map((y, index) => (
235+ <Track
236+ key={`t${y}`}
237+ points={[
238+ [150, y + 8],
239+ [172, y + 8],
240+ [186, mid + (index - 1.5) * 4],
241+ [queue.x, mid + (index - 1.5) * 4],
242+ ]}
243+ z={3}
244+ stroke={LAVENDER}
245+ opacity={0.55}
246+ dash="3 4"
247+ flow
248+ />
249+ ))}
250+
251+ {/* The queue: combinations stacked and tested before they land. */}
188252 {[0, 1, 2].map((level) => (
189− <Plate key={level} x={200} y={84} w={34} d={32} z={level * 9} stroke={PEACH} opacity={0.55 - level * 0.12} />
253+ <Plate
254+ key={level}
255+ x={queue.x}
256+ y={queue.y}
257+ w={queue.w}
258+ d={queue.d}
259+ z={6 + level * 16}
260+ stroke={level === 0 ? MINT : PEACH}
261+ opacity={level === 0 ? 0.85 : 0.6 - level * 0.12}
262+ fill={level === 0 ? "color-mix(in srgb, var(--color-accent) 8%, transparent)" : "none"}
263+ />
190264 ))}
191− <Label x={196} y={124} tone="var(--color-faint)">QUEUE</Label>
192− {/* Main: one line, only forward. */}
193− <Track points={[[234, 100], [300, 100]]} stroke={MINT} opacity={0.95} width={2} />
194− {[248, 266, 284].map((x) => {
195− const [cx, cy] = iso(x, 100);
196− return <circle key={x} cx={cx} cy={cy} r={3} fill={MINT} />;
265+ {/* Posts at the corners tie the stack together. */}
266+ {[
267+ [queue.x, queue.y],
268+ [queue.x + queue.w, queue.y],
269+ [queue.x + queue.w, queue.y + queue.d],
270+ ].map(([x, y]) => {
271+ const [x1, y1] = iso(x!, y!, 6);
272+ const [x2, y2] = iso(x!, y!, 38);
273+ return (
274+ <line key={`${x}-${y}`} x1={x1} y1={y1} x2={x2} y2={y2} stroke={PEACH} strokeOpacity={0.3} strokeDasharray="2 3" strokeWidth={1} vectorEffect="non-scaling-stroke" />
275+ );
197276 })}
277+
278+ {/* Main: one beam out of the queue, commits on it, moving forward. */}
279+ <Box x={queue.x + queue.w} y={mid - 6} w={92} d={12} h={3} stroke={MINT} opacity={0.75} top="color-mix(in srgb, var(--color-accent) 12%, var(--color-surface))" />
280+ {[246, 266, 286, 306].map((x) => {
281+ const [cx, cy] = iso(x, mid, 3);
282+ return <circle key={x} cx={cx} cy={cy} r={2.6} fill={MINT} />;
283+ })}
198284 {(() => {
199− const [cx, cy] = iso(300, 100);
285+ const [cx, cy] = iso(326, mid, 3);
200286 return (
201287 <g>
202− <circle cx={cx} cy={cy} r={11} fill={MINT} fillOpacity={0.12} />
288+ <circle cx={cx} cy={cy} r={12} fill={MINT} fillOpacity={0.1} />
203289 <circle cx={cx} cy={cy} r={5} fill={MINT} />
204290 </g>
205291 );
206292 })()}
207− <Label x={270} y={112} tone={MINT}>MAIN</Label>
208− <Label x={-2} y={8} tone="var(--color-faint)">AGENTS</Label>
293+
294+ <Callout at={iso(0, 0, 3)} dx={-18} dy={-14}>AGENTS</Callout>
295+ <Callout at={iso(queue.x + queue.w / 2, queue.y, 38)} dx={10} dy={-18} tone={PEACH}>MERGE QUEUE</Callout>
296+ <Callout at={iso(326, mid + 6, 0)} dx={10} dy={20} tone={MINT}>MAIN</Callout>
209297 </svg>
210298 );
211299 }