Redraw the opening artwork
Lanes are raised slabs with an agent riding each, bending into the merge queue drawn as stacked plates, with main a beam out of it carrying its commits. Labels sit clear of the shapes on leader lines, and the floor fades out at its edges.
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| 161 | 161 | const LAVENDER = "var(--color-merged)"; | |
| 162 | 162 | const PEACH = "var(--color-warn)"; | |
| 163 | 163 | ||
| 164 | + | /** A label off to the side of a shape, joined to it by a short line. */ | |
| 165 | + | function Callout({ | |
| 166 | + | at, | |
| 167 | + | dx, | |
| 168 | + | dy, | |
| 169 | + | children, | |
| 170 | + | tone = "var(--color-muted)", | |
| 171 | + | }: { | |
| 172 | + | at: [number, number]; | |
| 173 | + | dx: number; | |
| 174 | + | dy: number; | |
| 175 | + | children: string; | |
| 176 | + | tone?: string; | |
| 177 | + | }) { | |
| 178 | + | const [x, y] = at; | |
| 179 | + | const end: [number, number] = [x + dx, y + dy]; | |
| 180 | + | return ( | |
| 181 | + | <g> | |
| 182 | + | <line x1={x} y1={y} x2={end[0]} y2={end[1]} stroke="var(--color-faint)" strokeWidth={1} vectorEffect="non-scaling-stroke" /> | |
| 183 | + | <circle cx={x} cy={y} r={1.8} fill="var(--color-faint)" /> | |
| 184 | + | <text | |
| 185 | + | x={end[0] + (dx >= 0 ? 6 : -6)} | |
| 186 | + | y={end[1] + 3} | |
| 187 | + | textAnchor={dx >= 0 ? "start" : "end"} | |
| 188 | + | fill={tone} | |
| 189 | + | fontSize={9} | |
| 190 | + | fontFamily="var(--font-mono)" | |
| 191 | + | letterSpacing="0.12em" | |
| 192 | + | > | |
| 193 | + | {children} | |
| 194 | + | </text> | |
| 195 | + | </g> | |
| 196 | + | ); | |
| 197 | + | } | |
| 198 | + | ||
| 164 | 199 | /** | |
| 165 | − | * The hero: lanes of agents at work, each on its own track, converging | |
| 166 | − | * through the queue into one main line that only moves forward. | |
| 200 | + | * The hero: agents at work on their own lanes, their changes bending into | |
| 201 | + | * the queue, where they are stacked and tested together, and one beam out | |
| 202 | + | * of it: main, only moving forward. | |
| 167 | 203 | */ | |
| 168 | 204 | export function ConvergeArt({ className }: { className?: string }) { | |
| 169 | − | const lanes = [20, 60, 100, 140, 180]; | |
| 205 | + | const lanes = [0, 34, 68, 102]; | |
| 206 | + | const agentsAt = [70, 30, 95, 50]; | |
| 207 | + | const queue = { x: 196, y: 40, w: 36, d: 36 }; | |
| 208 | + | const mid = queue.y + queue.d / 2; | |
| 170 | 209 | return ( | |
| 171 | − | <svg viewBox="-260 -70 560 300" className={className} role="img" aria-label="Agents on parallel lanes converging into main"> | |
| 172 | − | <Grid size={300} /> | |
| 173 | − | {/* The lanes, each with an agent at work. */} | |
| 210 | + | <svg viewBox="-150 -45 420 275" className={className} role="img" aria-label="Agents on parallel lanes converging through the queue into main"> | |
| 211 | + | <defs> | |
| 212 | + | {/* The floor fades out towards its edges, so the drawing floats. */} | |
| 213 | + | <radialGradient id="floor-fade" cx="45%" cy="50%" r="60%"> | |
| 214 | + | <stop offset="0%" stopColor="white" stopOpacity="1" /> | |
| 215 | + | <stop offset="100%" stopColor="white" stopOpacity="0" /> | |
| 216 | + | </radialGradient> | |
| 217 | + | <mask id="floor-mask"> | |
| 218 | + | <rect x="-200" y="-100" width="600" height="400" fill="url(#floor-fade)" /> | |
| 219 | + | </mask> | |
| 220 | + | </defs> | |
| 221 | + | <g mask="url(#floor-mask)"> | |
| 222 | + | <Grid size={320} step={16} opacity={0.07} /> | |
| 223 | + | </g> | |
| 224 | + | ||
| 225 | + | {/* Lanes: a raised slab each, with an agent riding it. */} | |
| 174 | 226 | {lanes.map((y, index) => ( | |
| 175 | 227 | <g key={y}> | |
| 176 | − | <Plate x={0} y={y - 8} w={150} d={16} opacity={0.22} dots={false} /> | |
| 177 | − | <Track | |
| 178 | − | points={[[0, y], [150, y], [205, 100]]} | |
| 179 | − | stroke={index === 2 ? MINT : LAVENDER} | |
| 180 | − | opacity={0.65} | |
| 181 | − | dash="3 5" | |
| 182 | − | flow | |
| 183 | − | /> | |
| 184 | − | <Box x={30 + ((index * 37) % 80)} y={y - 6} w={12} d={12} h={10} stroke={LAVENDER} opacity={0.8} /> | |
| 228 | + | <Box x={0} y={y} w={150} d={16} h={3} stroke="var(--color-fg)" opacity={0.22} top="var(--color-surface)" /> | |
| 229 | + | <Box x={agentsAt[index]!} y={y + 2} z={3} w={12} d={12} h={12} stroke={LAVENDER} opacity={0.9} top="var(--color-raised)" /> | |
| 185 | 230 | </g> | |
| 186 | 231 | ))} | |
| 187 | − | {/* The queue: combinations stacked and checked before they land. */} | |
| 232 | + | ||
| 233 | + | {/* Each lane bends into the queue. */} | |
| 234 | + | {lanes.map((y, index) => ( | |
| 235 | + | <Track | |
| 236 | + | key={`t${y}`} | |
| 237 | + | points={[ | |
| 238 | + | [150, y + 8], | |
| 239 | + | [172, y + 8], | |
| 240 | + | [186, mid + (index - 1.5) * 4], | |
| 241 | + | [queue.x, mid + (index - 1.5) * 4], | |
| 242 | + | ]} | |
| 243 | + | z={3} | |
| 244 | + | stroke={LAVENDER} | |
| 245 | + | opacity={0.55} | |
| 246 | + | dash="3 4" | |
| 247 | + | flow | |
| 248 | + | /> | |
| 249 | + | ))} | |
| 250 | + | ||
| 251 | + | {/* The queue: combinations stacked and tested before they land. */} | |
| 188 | 252 | {[0, 1, 2].map((level) => ( | |
| 189 | − | <Plate key={level} x={200} y={84} w={34} d={32} z={level * 9} stroke={PEACH} opacity={0.55 - level * 0.12} /> | |
| 253 | + | <Plate | |
| 254 | + | key={level} | |
| 255 | + | x={queue.x} | |
| 256 | + | y={queue.y} | |
| 257 | + | w={queue.w} | |
| 258 | + | d={queue.d} | |
| 259 | + | z={6 + level * 16} | |
| 260 | + | stroke={level === 0 ? MINT : PEACH} | |
| 261 | + | opacity={level === 0 ? 0.85 : 0.6 - level * 0.12} | |
| 262 | + | fill={level === 0 ? "color-mix(in srgb, var(--color-accent) 8%, transparent)" : "none"} | |
| 263 | + | /> | |
| 190 | 264 | ))} | |
| 191 | − | <Label x={196} y={124} tone="var(--color-faint)">QUEUE</Label> | |
| 192 | − | {/* Main: one line, only forward. */} | |
| 193 | − | <Track points={[[234, 100], [300, 100]]} stroke={MINT} opacity={0.95} width={2} /> | |
| 194 | − | {[248, 266, 284].map((x) => { | |
| 195 | − | const [cx, cy] = iso(x, 100); | |
| 196 | − | return <circle key={x} cx={cx} cy={cy} r={3} fill={MINT} />; | |
| 265 | + | {/* Posts at the corners tie the stack together. */} | |
| 266 | + | {[ | |
| 267 | + | [queue.x, queue.y], | |
| 268 | + | [queue.x + queue.w, queue.y], | |
| 269 | + | [queue.x + queue.w, queue.y + queue.d], | |
| 270 | + | ].map(([x, y]) => { | |
| 271 | + | const [x1, y1] = iso(x!, y!, 6); | |
| 272 | + | const [x2, y2] = iso(x!, y!, 38); | |
| 273 | + | return ( | |
| 274 | + | <line key={`${x}-${y}`} x1={x1} y1={y1} x2={x2} y2={y2} stroke={PEACH} strokeOpacity={0.3} strokeDasharray="2 3" strokeWidth={1} vectorEffect="non-scaling-stroke" /> | |
| 275 | + | ); | |
| 197 | 276 | })} | |
| 277 | + | ||
| 278 | + | {/* Main: one beam out of the queue, commits on it, moving forward. */} | |
| 279 | + | <Box x={queue.x + queue.w} y={mid - 6} w={92} d={12} h={3} stroke={MINT} opacity={0.75} top="color-mix(in srgb, var(--color-accent) 12%, var(--color-surface))" /> | |
| 280 | + | {[246, 266, 286, 306].map((x) => { | |
| 281 | + | const [cx, cy] = iso(x, mid, 3); | |
| 282 | + | return <circle key={x} cx={cx} cy={cy} r={2.6} fill={MINT} />; | |
| 283 | + | })} | |
| 198 | 284 | {(() => { | |
| 199 | − | const [cx, cy] = iso(300, 100); | |
| 285 | + | const [cx, cy] = iso(326, mid, 3); | |
| 200 | 286 | return ( | |
| 201 | 287 | <g> | |
| 202 | − | <circle cx={cx} cy={cy} r={11} fill={MINT} fillOpacity={0.12} /> | |
| 288 | + | <circle cx={cx} cy={cy} r={12} fill={MINT} fillOpacity={0.1} /> | |
| 203 | 289 | <circle cx={cx} cy={cy} r={5} fill={MINT} /> | |
| 204 | 290 | </g> | |
| 205 | 291 | ); | |
| 206 | 292 | })()} | |
| 207 | − | <Label x={270} y={112} tone={MINT}>MAIN</Label> | |
| 208 | − | <Label x={-2} y={8} tone="var(--color-faint)">AGENTS</Label> | |
| 293 | + | ||
| 294 | + | <Callout at={iso(0, 0, 3)} dx={-18} dy={-14}>AGENTS</Callout> | |
| 295 | + | <Callout at={iso(queue.x + queue.w / 2, queue.y, 38)} dx={10} dy={-18} tone={PEACH}>MERGE QUEUE</Callout> | |
| 296 | + | <Callout at={iso(326, mid + 6, 0)} dx={10} dy={20} tone={MINT}>MAIN</Callout> | |
| 209 | 297 | </svg> | |
| 210 | 298 | ); | |
| 211 | 299 | } |