pr_01m47d24b0e6n91zwymwxg0vpx/apps/web/app/components/art.tsx

335 lines10,394 bytesCodeBlame
1/**
2 * g1t's artwork: thin isometric line drawings of what it does, on a faint
3 * grid, with small dots at the corners. Everything is drawn from one
4 * projection so the pieces sit together.
5 */
6import type { ReactNode } from "react";
7
8/** Isometric projection: x runs down-right, y down-left, z up. */
9const COS = Math.cos(Math.PI / 6);
10const SIN = 0.5;
11function iso(x: number, y: number, z = 0): [number, number] {
12 return [(x - y) * COS, (x + y) * SIN - z];
13}
14function pts(points: [number, number][]): string {
15 return points.map(([x, y]) => `${x.toFixed(1)},${y.toFixed(1)}`).join(" ");
16}
17
18const LINE = "var(--color-fg)";
19
20/** A flat rectangle on the floor (or at height `z`). */
21function Plate({
22 x,
23 y,
24 w,
25 d,
26 z = 0,
27 stroke = LINE,
28 opacity = 0.45,
29 fill = "none",
30 dots = true,
31 dash,
32}: {
33 x: number;
34 y: number;
35 w: number;
36 d: number;
37 z?: number;
38 stroke?: string;
39 opacity?: number;
40 fill?: string;
41 dots?: boolean;
42 dash?: string;
43}) {
44 const corners = [iso(x, y, z), iso(x + w, y, z), iso(x + w, y + d, z), iso(x, y + d, z)];
45 return (
46 <g>
47 <polygon
48 points={pts(corners)}
49 fill={fill}
50 stroke={stroke}
51 strokeOpacity={opacity}
52 strokeWidth={1}
53 strokeDasharray={dash}
54 vectorEffect="non-scaling-stroke"
55 />
56 {dots &&
57 corners.map(([cx, cy], index) => (
58 <circle key={index} cx={cx} cy={cy} r={1.6} fill={stroke} fillOpacity={Math.min(1, opacity + 0.3)} />
59 ))}
60 </g>
61 );
62}
63
64/** A box: its visible edges, and a faint fill on the top face. */
65function Box({
66 x,
67 y,
68 z = 0,
69 w,
70 d,
71 h,
72 stroke = LINE,
73 opacity = 0.6,
74 top,
75}: {
76 x: number;
77 y: number;
78 z?: number;
79 w: number;
80 d: number;
81 h: number;
82 stroke?: string;
83 opacity?: number;
84 top?: string;
85}) {
86 const b = [iso(x, y, z), iso(x + w, y, z), iso(x + w, y + d, z), iso(x, y + d, z)];
87 const t = [iso(x, y, z + h), iso(x + w, y, z + h), iso(x + w, y + d, z + h), iso(x, y + d, z + h)];
88 const common = {
89 stroke,
90 strokeOpacity: opacity,
91 strokeWidth: 1,
92 vectorEffect: "non-scaling-stroke" as const,
93 };
94 return (
95 <g>
96 <polygon points={pts([b[1]!, b[2]!, t[2]!, t[1]!])} fill="var(--color-bg)" {...common} />
97 <polygon points={pts([b[2]!, b[3]!, t[3]!, t[2]!])} fill="var(--color-bg)" {...common} />
98 <polygon points={pts(t)} fill={top ?? "var(--color-surface)"} {...common} />
99 {t.map(([cx, cy], index) => (
100 <circle key={index} cx={cx} cy={cy} r={1.4} fill={stroke} fillOpacity={opacity} />
101 ))}
102 </g>
103 );
104}
105
106/** A path along the floor through `points`, given in floor coordinates. */
107function Track({
108 points,
109 z = 0,
110 stroke = LINE,
111 opacity = 0.5,
112 width = 1,
113 dash,
114 flow,
115}: {
116 points: [number, number][];
117 z?: number;
118 stroke?: string;
119 opacity?: number;
120 width?: number;
121 dash?: string;
122 /** Animate the dashes along the track. */
123 flow?: boolean;
124}) {
125 return (
126 <polyline
127 points={pts(points.map(([x, y]) => iso(x, y, z)))}
128 fill="none"
129 stroke={stroke}
130 strokeOpacity={opacity}
131 strokeWidth={width}
132 strokeDasharray={dash}
133 strokeLinecap="round"
134 strokeLinejoin="round"
135 vectorEffect="non-scaling-stroke"
136 className={flow ? "art-flow" : undefined}
137 />
138 );
139}
140
141/** The faint floor grid every drawing stands on. */
142function Grid({ size, step = 20, opacity = 0.08 }: { size: number; step?: number; opacity?: number }) {
143 const lines: ReactNode[] = [];
144 for (let i = 0; i <= size; i += step) {
145 lines.push(<Track key={`a${i}`} points={[[i, 0], [i, size]]} opacity={opacity} />);
146 lines.push(<Track key={`b${i}`} points={[[0, i], [size, i]]} opacity={opacity} />);
147 }
148 return <g>{lines}</g>;
149}
150
151function Label({ x, y, z = 0, children, tone = "var(--color-muted)" }: { x: number; y: number; z?: number; children: string; tone?: string }) {
152 const [px, py] = iso(x, y, z);
153 return (
154 <text x={px} y={py} fill={tone} fontSize={9} fontFamily="var(--font-mono)" letterSpacing="0.06em">
155 {children}
156 </text>
157 );
158}
159
160const MINT = "var(--color-accent)";
161const LAVENDER = "var(--color-merged)";
162const PEACH = "var(--color-warn)";
163
164/**
165 * The hero: lanes of agents at work, each on its own track, converging
166 * through the queue into one main line that only moves forward.
167 */
168export function ConvergeArt({ className }: { className?: string }) {
169 const lanes = [20, 60, 100, 140, 180];
170 return (
171 <svg viewBox="-260 -70 560 300" className={className} role="img" aria-label="Agents on parallel lanes converging into main">
172 <Grid size={300} />
173 {/* The lanes, each with an agent at work. */}
174 {lanes.map((y, index) => (
175 <g key={y}>
176 <Plate x={0} y={y - 8} w={150} d={16} opacity={0.22} dots={false} />
177 <Track
178 points={[[0, y], [150, y], [205, 100]]}
179 stroke={index === 2 ? MINT : LAVENDER}
180 opacity={0.65}
181 dash="3 5"
182 flow
183 />
184 <Box x={30 + ((index * 37) % 80)} y={y - 6} w={12} d={12} h={10} stroke={LAVENDER} opacity={0.8} />
185 </g>
186 ))}
187 {/* The queue: combinations stacked and checked before they land. */}
188 {[0, 1, 2].map((level) => (
189 <Plate key={level} x={200} y={84} w={34} d={32} z={level * 9} stroke={PEACH} opacity={0.55 - level * 0.12} />
190 ))}
191 <Label x={196} y={124} tone="var(--color-faint)">QUEUE</Label>
192 {/* Main: one line, only forward. */}
193 <Track points={[[234, 100], [300, 100]]} stroke={MINT} opacity={0.95} width={2} />
194 {[248, 266, 284].map((x) => {
195 const [cx, cy] = iso(x, 100);
196 return <circle key={x} cx={cx} cy={cy} r={3} fill={MINT} />;
197 })}
198 {(() => {
199 const [cx, cy] = iso(300, 100);
200 return (
201 <g>
202 <circle cx={cx} cy={cy} r={11} fill={MINT} fillOpacity={0.12} />
203 <circle cx={cx} cy={cy} r={5} fill={MINT} />
204 </g>
205 );
206 })()}
207 <Label x={270} y={112} tone={MINT}>MAIN</Label>
208 <Label x={-2} y={8} tone="var(--color-faint)">AGENTS</Label>
209 </svg>
210 );
211}
212
213/** An outcome split into a plan: a brief, then issues with dependencies. */
214export function PlanArt({ className }: { className?: string }) {
215 const nodes: [number, number, number][] = [
216 [40, 20, 0],
217 [40, 70, 0],
218 [40, 120, 0],
219 [110, 45, 1],
220 [110, 105, 1],
221 [175, 75, 2],
222 ];
223 const edges: [number, number][] = [
224 [0, 3],
225 [1, 3],
226 [1, 4],
227 [2, 4],
228 [3, 5],
229 [4, 5],
230 ];
231 return (
232 <svg viewBox="-170 -40 330 210" className={className} aria-hidden="true">
233 <Grid size={200} opacity={0.06} />
234 <Plate x={-30} y={50} w={40} d={50} z={0} stroke={PEACH} opacity={0.6} />
235 <Label x={-30} y={110} tone="var(--color-faint)">BRIEF</Label>
236 {[0, 1, 2].map((index) => (
237 <Track key={index} points={[[10, 75], [40, nodes[index]![1]]]} stroke={PEACH} opacity={0.35} dash="2 4" />
238 ))}
239 {edges.map(([from, to]) => (
240 <Track
241 key={`${from}-${to}`}
242 points={[
243 [nodes[from]![0] + 10, nodes[from]![1] + 5],
244 [nodes[to]![0], nodes[to]![1] + 5],
245 ]}
246 stroke={LAVENDER}
247 opacity={0.55}
248 />
249 ))}
250 {nodes.map(([x, y, level], index) => (
251 <Box key={index} x={x} y={y} w={10} d={10} h={6 + level * 3} stroke={level === 2 ? MINT : LAVENDER} opacity={0.8} />
252 ))}
253 </svg>
254 );
255}
256
257/** Agents aware of each other: boxes linked, one opening an issue for another. */
258export function TeamArt({ className }: { className?: string }) {
259 const agents: [number, number][] = [
260 [30, 30],
261 [110, 20],
262 [70, 100],
263 [150, 90],
264 ];
265 return (
266 <svg viewBox="-150 -40 300 200" className={className} aria-hidden="true">
267 <Grid size={180} opacity={0.06} />
268 {agents.map(([x, y], i) =>
269 agents.slice(i + 1).map(([x2, y2], j) => (
270 <Track key={`${i}-${j}`} points={[[x + 6, y + 6], [x2 + 6, y2 + 6]]} stroke={LAVENDER} opacity={0.3} dash="2 4" flow />
271 )),
272 )}
273 {agents.map(([x, y], index) => (
274 <Box key={index} x={x} y={y} w={14} d={14} h={14} stroke={LAVENDER} opacity={0.85} />
275 ))}
276 {/* A note passed between two of them. */}
277 <Plate x={92} y={58} w={16} d={12} z={22} stroke={MINT} opacity={0.8} />
278 <Track points={[[100, 64], [100, 64]]} />
279 </svg>
280 );
281}
282
283/** The queue: combinations stacked and tested, one passing into main. */
284export function QueueArt({ className }: { className?: string }) {
285 return (
286 <svg viewBox="-150 -60 300 200" className={className} aria-hidden="true">
287 <Grid size={180} opacity={0.06} />
288 <Track points={[[0, 90], [190, 90]]} stroke={MINT} opacity={0.9} width={2} />
289 {[0, 1, 2, 3].map((level) => (
290 <Plate
291 key={level}
292 x={50}
293 y={50}
294 w={60}
295 d={60}
296 z={10 + level * 14}
297 stroke={level === 3 ? "var(--color-danger)" : level === 0 ? MINT : LAVENDER}
298 opacity={0.75 - level * 0.08}
299 />
300 ))}
301 <Label x={118} y={52} z={10} tone={MINT}>MAIN + #41</Label>
302 <Label x={118} y={52} z={24} tone="var(--color-faint)">+ #44</Label>
303 <Label x={118} y={52} z={38} tone="var(--color-faint)">+ #46</Label>
304 <Label x={118} y={52} z={52} tone="var(--color-danger)">+ #48 ✕</Label>
305 </svg>
306 );
307}
308
309/** Why-blame: a file in layers, one line lifted to show where it came from. */
310export function WhyArt({ className }: { className?: string }) {
311 return (
312 <svg viewBox="-140 -50 280 190" className={className} aria-hidden="true">
313 <Grid size={170} opacity={0.06} />
314 <Plate x={30} y={30} w={90} d={110} stroke={LINE} opacity={0.4} />
315 {[45, 58, 71, 97, 110, 123].map((y) => (
316 <Track key={y} points={[[40, y], [100, y]]} opacity={0.3} />
317 ))}
318 <Track points={[[40, 84], [110, 84]]} stroke={MINT} opacity={0.9} width={2} />
319 {/* Lifted: the commit, the pull request, the session. */}
320 {[0, 1, 2].map((level) => (
321 <Plate
322 key={level}
323 x={70}
324 y={70 - level * 6}
325 w={60}
326 d={26}
327 z={28 + level * 18}
328 stroke={level === 2 ? LAVENDER : "var(--color-muted)"}
329 opacity={0.6}
330 />
331 ))}
332 <Track points={[[100, 84], [100, 84]]} />
333 </svg>
334 );
335}